Method for realizing 360-degree turn-around real-time virtual fitting

A technology of virtual fitting and realization method, which is applied in the field of virtual reality and human-computer interaction, can solve problems such as limited application range, and achieve the effect of ensuring correctness, good real-time performance, and strong stability

Pending Publication Date: 2017-12-15
XIAMEN UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Therefore, the current virtual fitting system cannot well ...

Method used

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  • Method for realizing 360-degree turn-around real-time virtual fitting
  • Method for realizing 360-degree turn-around real-time virtual fitting
  • Method for realizing 360-degree turn-around real-time virtual fitting

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Embodiment Construction

[0034] A kind of realization method of the real-time virtual fitting that can turn around 360 degrees of the present invention utilizes the Unity3D development platform to include a virtual fitting system that can turn around 360 degrees based on Kinect and gray prediction, and the specific implementation steps are as follows:

[0035] Step 1. Model building, importing and binding

[0036] Make the 3D virtual character model, clothing model, accessory model, etc. used in the virtual fitting system in advance, and import them into the Unity3D development platform, wear the clothing model on the virtual character model for corresponding binding, and make the virtual character model's body hide;

[0037] By wearing the clothing model on the virtual character model for corresponding binding, the clothes can be worn on the virtual character model, and then the body of the virtual character model can be hidden to achieve the effect of clothing worn on the human body, virtual Charac...

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Abstract

The invention discloses a method for realizing a 360-degree turn-around real-time virtual fitting. Included is a virtual fitting system based on Kinect and gray prediction. The method comprises the steps of preparing a virtual person model, a clothing model and an accessory model in advance; wearing the clothing model on the virtual person model for corresponding binding; then subjecting the obtained skeleton joint point data through the Kinect and the virtual person model to cross corresponding binding; determining the front and back of a human body by using face detection of an elliptic skin color model; predicting the data change in left and right crotch joint points of the human body by using a gray prediction model in real time; and combining the results of the face detection and gray prediction to determine whether the skeleton joint data controlling the virtual person model are required to be corrected. For different cases, the virtual person model is driven to move by using different skeleton joint point data of the human body. The method of the invention can realize 360-degree fitting experience. A user can not only see the front fitting effect but also can see the fitting effects of the side and the back. The real-time performance is good and the stability is strong.

Description

technical field [0001] The invention belongs to the field of virtual reality and human-computer interaction, and in particular utilizes the Unity3D development platform to realize a real-time virtual fitting method that can turn 360 degrees based on Kinect and gray prediction. Background technique [0002] At present, with the rapid development of virtual reality and human-computer interaction technology, its application fields are becoming wider and wider, involving all aspects, especially the aspects of life that the public can touch, and it has been loved and respected by everyone. The maturity of 3D modeling technology has made the creation of 3D models easier and faster. Using 3D modeling software, various 3D models such as human bodies and clothing models can be quickly constructed. Compared with two-dimensional pictures, three-dimensional models are closer to the world we live in, and can bring people more realistic visual effects. Therefore, based on three-dimension...

Claims

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Application Information

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IPC IPC(8): G06Q30/06G06T7/11G06T7/246G06T7/90G06T15/00
CPCG06Q30/0643G06T7/11G06T7/251G06T7/90G06T15/00
Inventor 姚俊峰张晓丽
Owner XIAMEN UNIV
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