Method for realizing 360-degree turn-around real-time virtual fitting
A technology of virtual fitting and realization method, which is applied in the field of virtual reality and human-computer interaction, can solve problems such as limited application range, and achieve the effect of ensuring correctness, good real-time performance, and strong stability
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[0034] A kind of realization method of the real-time virtual fitting that can turn around 360 degrees of the present invention utilizes the Unity3D development platform to include a virtual fitting system that can turn around 360 degrees based on Kinect and gray prediction, and the specific implementation steps are as follows:
[0035] Step 1. Model building, importing and binding
[0036] Make the 3D virtual character model, clothing model, accessory model, etc. used in the virtual fitting system in advance, and import them into the Unity3D development platform, wear the clothing model on the virtual character model for corresponding binding, and make the virtual character model's body hide;
[0037] By wearing the clothing model on the virtual character model for corresponding binding, the clothes can be worn on the virtual character model, and then the body of the virtual character model can be hidden to achieve the effect of clothing worn on the human body, virtual Charac...
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