Data driving design method of game system

A data-driven, design method technology, applied in the computer field, can solve problems such as dampening the enthusiasm of planning work and development efficiency, high development costs, and long program implementation cycles, so as to enhance maintainability and reusability, enhance experience and Performance, facilitate the effect of division of labor and cooperation

Inactive Publication Date: 2018-03-06
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] (1) Planning cannot directly turn design into realization, the waiting period for program realization is too long, and the period for changing requirements is also long, and testing is also very troublesome, and the effect of logic realization is very uncontrollable. Game software needs to be repeated by the program itself Only by adjusting the iteration can a good user experience be achieved. If the iteration cycle is too long, it will seriously dampen the enthusiasm for planning work and the efficiency of development;
[0007] (2) The workload of program implementation logic is very large, and a large number of similar program functions need to be developed and adjusted repeatedly. In actual work, a large number of beneficial designs are often discarded due to too much workload, which in turn makes the game as a whole quality is affected;
[0008] (3) The project does not have small-grained reusable logic functions, and the overall development cost is too high. Often, due to the pressure of the project progress, only a rough game logic system can be made, which seriously affects the game experience

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  • Data driving design method of game system
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Embodiment Construction

[0020] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. The data-driven design method of the game system of the present invention is suitable for game data-driven development.

[0021] figure 1 Shown is an overall flow chart according to an embodiment of the present invention. The details are as follows (1)-(4):

[0022] (1) Basic method

[0023] Create a system that can parse text files on demand. This is critical for the effective application of data-driven design. Every game needs to have a clean way to read data in general, games are ultimately read as binary files, but being able to read as text files during development is crucial. If the text file is only used for editing and modification, it has no practical significance. Its real significance is that the whole team, including testers and gam...

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Abstract

The invention discloses a data driving design method of a game system. The method comprises the steps of creating a file analysis system to be used for analyzing a text file in a game program, whereinthe text file is used for storing constant data of an abstract functional assembly in the game program; creating a script to define a logic code in the game program, wherein the script comprises constant data of the logic code; using multiple data blocks capable of being globally cited to constitute functional assemblies and / or game data; creating a corresponding editor to be used for custom-editing the text file, the script and the data blocks. The data driving design method has the advantages of greatly shortening the game system development cycle, improving maintainability and reusabilityof the code, improving the experience and expression of a game, facilitating personnel labor division and cooperation of all positions and optimizing the procedure.

Description

technical field [0001] The invention relates to a data-driven design method for a game system, which belongs to the field of computers. Background technique [0002] In general games, the logic system is usually implemented in a hard-coded way. [0003] That is, each game logic is implemented with a piece of code or a class, and the program opens some of the parameters to adjust the value of the plan to achieve a certain changeability, but the program logic cannot be changed. [0004] But game project logic is characterized by variability, similarity and repetition. That is to say, a large number of functions that are generally similar but have different specific logics are required, and the planning requirements are constantly changing and adjusting. This is determined by the characteristics of entertainment software such as games that focus on user physical examination. [0005] Therefore, the disadvantages of this hard-coded traditional logic implementation method are: ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60
Inventor 李茂陈汉辉龙旨日卢歆翮陈镇秋吴海权
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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