MMORPG server architecture

A server and push server technology, applied in the field of games, achieves the effect of simple logic, improved fault recovery ability, and clear functions

Active Publication Date: 2018-03-13
SHENGQU INFORMATION TECH SHANGHAI
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The traditional server architecture is even more burdensome for these requirements

Method used

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  • MMORPG server architecture
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Embodiment Construction

[0030] The present invention will be further described in detail below in conjunction with the drawings and specific embodiments. According to the following description and claims, the advantages and features of the present invention will be clearer. It should be noted that the drawings are in a very simplified form and all use imprecise ratios, which are only used to conveniently and clearly assist in explaining the purpose of the embodiments of the present invention.

[0031] The MMORPG server architecture of the present invention is as figure 2 As shown, it belongs to a multi-process multi-server coordination architecture, which includes

[0032] Game Gateway (GameGate), used to log players into the network;

[0033] A login gateway (LoginGate) is used to enable the player to log in to the game after the player logs in to the network;

[0034] The main game logic server (GameServer), used to process all game logic;

[0035] A database server (DBServer) is connected between the lo...

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Abstract

The invention provides MMORPG server architecture. The main system comprises a login gateway, a game gateway, a game server, a database server, a payment server, a pushing server, a resource server and a log server; the servers use the TCP communication except the log server which uses the UDP. By using the single game main logic server (GameServer) multi-game gateway (GameGate) architecture, eachserver is clear in function, higher in efficiency and easier to maintain.

Description

Technical field [0001] The invention relates to the field of games, in particular to an MMORPG server architecture. Background technique [0002] MMORPG games, namely massively multiplayer online role-playing games, are a type of online game. As the name suggests, this type of game is a large-scale game in which multiple players are online at the same time and players interact in real time, which places higher requirements on server performance. [0003] First of all, the server needs to have strong high concurrency and micro-latency processing capabilities. The server is required to process a large number of requests from players in real time and accurately, such as login requests, player operation requests, chat requests, payment requests, etc. In the past, conventional server architectures often placed these requests on the same logical server for processing, such as figure 1 In the traditional server architecture 1, this will cause logically unrelated requests to grab time sli...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/08A63F13/352
CPCA63F13/352H04L67/10A63F2300/807
Inventor 刁逢林
Owner SHENGQU INFORMATION TECH SHANGHAI
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