Game system

A game system and game technology, applied in the field of game systems, can solve the problems of game system development difficulties, complex connection relations, game client data interaction and connection relations, etc., and achieve the effect of reducing the difficulty of development

Inactive Publication Date: 2018-08-03
张伟东
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In the MMOG system under the CS architecture, the complex interaction between the game client and the game server has caused excessive pressure on the game server, and the game server has become the main bottleneck of the overall performance of the game system
[0005] In order to reduce the pressure on the game server and improve the overall performance of the game system, it may be considered to introduce the peer-to-peer (P2P) architecture into the game system, but after introducing the P2P architecture into the game system, the connection relationship between the clients in the game system will change It is complicated, and data interaction between each client also needs to be performed, which makes the game system development difficult
[0006] In addition, the introduction of the P2P architecture into the game system will also bring about system data security issues: if the game clients can communicate directly with each other, there may be situations where each game client illegally modifies the game data, making it difficult to obtain system data security. ensure
If a monitoring relationship is established between game clients, the data interaction and connection relationship between game clients will become more complicated, making game system development more difficult

Method used

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Embodiment Construction

[0071] The technical solutions of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Apparently, the described embodiments are some of the embodiments of the present invention, but not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0072] In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer" etc. The indicated orientation or positional relationship is based on the orientation or positional relationship shown in the drawings, and is only for the convenience of describing the present invention and simplifying the description, rather than indicating or implying that the referred device or element must have a specific orientation, ...

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Abstract

Provided is a game system. The game system comprises game servers, game client sides, a connecting unit, a management unit and an application development unit. Because the connecting unit executes specific connection operations, and the management unit determines and manages connection relationships, while the application development unit provides interfaces required by the game system development, an equipment end corresponding to the received information through the interfaces is determined according to the connection relationships managed by the management unit, when game system developersdevelop game systems through the interfaces, it is not necessary to concern whether the corresponding game logic is run in the game client sides or the game server sides, the specific connecting relationships among various game client sides are not necessary to concern, concerning development work of the game logic itself is only required, therefore the game system development difficulty under a P2P framework is significantly reduced.

Description

technical field [0001] The invention relates to the technical field of the Internet, in particular to a game system. Background technique [0002] A massively multiplayer online game (Massive multiplayer online game, MMOG) system is a relatively popular online game system, which is implemented using a server-client (CS) architecture. In the MMOG system under the CS architecture, each game server communicates with a large number of clients respectively, and each client does not communicate directly with each other, but communicates with other clients through the game server. [0003] When developing a game system under the CS framework, since the connection relationship between the game server and the game client is fixed, the actions and logic executed by the game server and the actions and logic executed by the game client can be determined. Therefore, the corresponding game system can be developed according to the actions and logic of the game server side and the actions ...

Claims

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Application Information

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IPC IPC(8): A63F13/30G06Q30/02G06Q30/06G06F1/20H02M3/335
CPCA63F13/30G06F1/20G06Q30/0282G06Q30/0625G06Q30/0631H02M3/33569
Inventor 张伟东
Owner 张伟东
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