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Real-time spray and foam simulating method

A real-time simulation and spray technology, applied in the field of real-time simulation of spray and foam, can solve the problem of unrealistic spray and foam, and achieve the effect of using parallel processing capabilities

Inactive Publication Date: 2018-08-17
SNAIL GAMES
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] In order to solve the deficiencies in the existing technology, the purpose of the present invention is to provide a method for simulating water splashes and foams in real time, which can efficiently simulate the special effects of splashing water and foam floating during the driving process of the ship in real time, and effectively solve the problems in games and other products. Water spray and bubbles are not realistic enough

Method used

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Embodiment Construction

[0033] The preferred embodiments of the present invention will be described below in conjunction with the accompanying drawings. It should be understood that the preferred embodiments described here are only used to illustrate and explain the present invention, and are not intended to limit the present invention.

[0034] In order to facilitate the understanding of the present invention, firstly, the inventor's understanding of the process of splashing water and foam during the running of ships (ships, etc.) will be elaborated in detail.

[0035] In the real world, when the ship is running, the splash of water is caused by the bow of the ship exerting a certain pressure on the water after the ship reaches a certain speed, and the water climbs up along the bow, or the ship produces pressure on the water. The instantaneous extrusion is generated, and the splashing water will eventually fall to the sea surface under the action of gravity. When small water splashes splash in the a...

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Abstract

A real-time spray and foam simulating method comprises the steps that a position of a spray particle emission source is determined; spray particles are emitted in the emission source; motion of the spray particles is simulated; foam is generated according to the spray particles; diffusion of the foam is simulated; the foam is rendered; and the spray particles are rendered. The real-time spray andfoam simulating method can be applied to a game, so that sailing of a ship is represented in a more perfect way, and vivid wakes can be seen after sailing of the ship. A graphics processing unit is used for simulation and rendering, parallel characteristics of hardware are used completely, the game is very smooth, and players in the game can get a more vivid experience.

Description

technical field [0001] The invention relates to the technical field of graphics processing, in particular to a method for simulating water splashes and foams in real time. Background technique [0002] At present, the methods for simulating the water spray and foam generated during the running of the ship on the computer are mainly divided into two categories: real-time simulation and offline simulation. [0003] When the real-time simulation method is used to simulate water spray and foam, one or several different particle effects are generally produced directly. When the ship reaches a certain speed, the particle effect is played at a certain position of the ship. However, the simulated effect of this method is not very ideal. The initial simulation needs to rely on the number of prefabricated particle effects, and the simulated sprayed particles and generated foam are relatively rigid, which cannot truly simulate the realistic performance. However, this simulation method...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/60G06T15/00G06T15/04
CPCG06T13/60G06T15/005G06T15/04G06T2210/56
Inventor 郭嵩吕文伟
Owner SNAIL GAMES
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