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A game data collection method and device

A game data and game technology, applied in the field of video processing, can solve the problem that game live broadcast tools cannot directly collect game data, and achieve the effect of avoiding live broadcast screen freezes and ensuring efficiency.

Active Publication Date: 2022-03-08
BEIJING QIYI CENTURY SCI & TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In view of this, the present invention provides a game data collection method and device to solve the problem that the game live broadcast tool itself cannot directly collect game data

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  • A game data collection method and device
  • A game data collection method and device
  • A game data collection method and device

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Embodiment Construction

[0039] Next, the technical solutions in the embodiments of the present invention will be described in connection with the drawings of the embodiments of the present invention, and it is understood that the described embodiments are merely the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art are in the range of the present invention without making creative labor premise.

[0040] Embodiments of the present invention provide a game data acquisition method, which is applied to the game process, and the method flow chart is figure 1 As shown, including the following steps:

[0041] S10, load the dynamic link library, the dynamic link library stores a game version determination rule;

[0042] Process is a program in a computer about a run activity on a data collection, which is the basic unit of the system for resource allocation and scheduling. It is...

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Abstract

The present invention provides a method and device for collecting game data. The method is applied to the game process, including: loading a dynamic link library in which game version determination rules are stored; based on the game version determination rules, determining the game version of the game process Type; create shared memory content according to the game version type, so that the live game process can obtain the game data generated by the game process based on the shared content. This can ensure the efficiency of data collection, and alleviate or even avoid the phenomenon of live video stuttering.

Description

Technical field [0001] The present invention relates to the field of video processing, and more particularly to a game data acquisition method and apparatus. Background technique [0002] With the advancement of network communication technology, the Internet is broadcast and applied, especially in the field of game live. [0003] At present, the game live tools mainly use recording software to get game data. However, the recording software is required to call the operating system interface during operation, that is, the game data captured by the recording screen software is after the operating system is processed, and the game live tool itself is unable to collect game data directly. Therefore, this will appear in the case where the data acquisition is delayed, thereby causing the recorded live broadcast screen. Inventive content [0004] In view of this, the present invention provides a game data acquisition method and apparatus to solve the problem of the game live mesh itself...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F9/445G06F9/50G06F9/54G06F8/71H04N21/435H04N21/478
CPCH04N21/435H04N21/4781G06F8/71G06F9/44521G06F9/5016G06F9/5077G06F9/544G06F2209/5018
Inventor 曹沈域
Owner BEIJING QIYI CENTURY SCI & TECH CO LTD