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Information processing method, device and processor in virtual reality game

An information processing method and virtual reality technology, applied in indoor games, video games, sports accessories, etc., can solve problems such as attacking target damage, unproposed solutions, increasing game player fatigue, etc., to achieve enhanced reality and improved computing The effect of accuracy

Active Publication Date: 2018-09-14
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the disadvantage of this solution is that in order to make the physical attack produce greater damage, the game player needs to slash vigorously, which is easy to significantly increase the fatigue of the game player.
And if the game player can quickly and slightly shake the weapon to collide with the target multiple times, it will cause multiple damages to the target in a short period of time, which obviously deviates from the original intention of the virtual reality game designer
[0008] For the above problems, no effective solution has been proposed

Method used

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  • Information processing method, device and processor in virtual reality game
  • Information processing method, device and processor in virtual reality game
  • Information processing method, device and processor in virtual reality game

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Embodiment Construction

[0030] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0031] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses an information processing method, device and processor in a virtual reality game. The method comprises the following steps: acquiring a first displacement operation of the VR controller in the real space; controlling the displacement of the virtual object in the virtual reality game scene according to the first displacement, and calculating a calculation factor according tothe first displacement operation calculation; When the displacement of the virtual object in the virtual reality game scene meets the preset attack injury triggering condition, the damage value generated by the attack target in the virtual reality game scene is calculated according to the calculation factor. The invention solves the technical problem that the operation mode of swinging the weaponlaunching attack in the virtual reality scene in the related art is easy to cause the fatigue of the game player, and the calculation method of the injury value lacks accuracy.

Description

technical field [0001] The present invention relates to the field of computers, in particular to an information processing method, device and processor in a virtual reality game. Background technique [0002] In a virtual reality (Virtual Reality, referred to as VR) game, the VR controller worn by the game player may be equivalent to a weapon holding part (for example: a sword handle) used in the game. For example, a game player swinging a handheld VR controller is equivalent to swinging a weapon (eg, a sword) in-game. When the weapon touches the attack target, it will cause certain damage to the attack target. This method of operation will restore the experience of launching attacks by waving weapons as much as possible in reality. [0003] For this reason, the following two design schemes are provided in the related art: [0004] Solution 1, when the player swings the weapon and hits the target, the damage depends on the speed at which the player swings the weapon, that...

Claims

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Application Information

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IPC IPC(8): A63F13/42A63F13/55A63F13/822
CPCA63F13/42A63F13/55A63F13/822A63F2300/807A63F2300/8082A63F13/212A63F13/245A63F13/428A63F13/211A63F13/837A63F13/833A63F13/58A63F13/577A63F13/573A63F13/65
Inventor 王育文
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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