Virtual reality crowd simulation method and system based on avoidance of uncanny valley effect
A technology of virtual reality and simulation methods, applied in the field of virtual reality crowd simulation, can solve the problems of lack of high-simulation, high-authenticity and high-diversity simulation systems, cannot meet the needs of high-simulation systems, and lack of crowd diversity, etc., to achieve Improve crowd diversity, increase crowd diversity, and high authenticity effects
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Embodiment 1
[0074] Such as figure 1 As shown, a crowd simulation system based on virtual reality, the system includes a virtual reality scenario module, a building model library module, a virtual character library module, a character voice and environmental sound collection library module, a collision visual blur module, and has a high degree of simulation Character library module, real person database module, character model module with physical differences, character attribute library module, tester module, virtual reality equipment module and system evaluation and detection module.
[0075] Building and obstacle model library module: contains a large number of building models and obstacle models. The building and obstacle model library is not limited to the building itself as a complete building, but also includes various facilities in the building, etc. The building models in this module can be enriched and added through manual modeling, physical scanning, etc. , can be any building...
Embodiment 2
[0108] The invention also provides a crowd simulation database. After the system is in operation, the system's building and obstacle model library, character sound and environmental sound collection library, real character database, character model library with physical differences, character attribute library, and character library with high simulation , virtual reality scenarios, system evaluation and other modules will collect a large amount of data and information about crowd simulation, and with the growth of the system operation time, the database of the system will become very rich and powerful, thus providing abundant information for future crowd simulation. database.
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