Method for realizing VR scene of safe electricity utilization
An implementation method, a technology for safe electricity use, applied in educational appliances, image data processing, 3D image processing, etc., can solve the problems of plane, unable to be trained by the person to feel the content of electric power work, single, etc., to achieve the convenience of hardware use Effect
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Embodiment 1
[0030] A method for realizing a safe electricity use VR scene. The system architecture diagram and the simulation environment construction flowchart are as follows: figure 1 with figure 2 As shown, it specifically includes the following three stages:
[0031] The first stage:
[0032] (1) Collection of 3D model data: collect 3D model data according to typical site inspections;
[0033] (2) Construction of hardware environment: build a simulated hardware environment based on the collected 3D model data;
[0034] In the system architecture of the simulated hardware environment constructed, the client uses a wearable VR device (Pico Goblin all-in-one VR machine produced by Beijing Xiaoniaokan Technology Co., Ltd.), and the host control terminal (see M2 tablet computer) installs IES Immersive education software system, the server adopts wearable VR equipment and is connected through a wireless module (wireless router produced by Shenzhen Chaohenghui Network Technology Co., Ltd., model L...
Embodiment 2
[0041] A method for realizing a safe electricity use VR scene is the same as in Example 1. At the same time, it specifically chooses to make a home scene, which is a game-based learning for safe and energy-saving electricity use knowledge points in a home environment. Specifically, the IEM immersive education management software system contains 10 A mini-game for investigating hidden dangers in daily electricity. Within the specified time of 3 minutes, find 10 hidden dangers. If the hidden dangers are not found, the investigation can be repeated after the game is over.
[0042] Through the production of mini-games for investigating potential safety hazards in the home environment, visitors can learn about potential safety hazards that are easily overlooked in daily life in the form of games. Visitors use VR to investigate hidden safety hazards in the room.
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