Method and device for controlling vehicle in game
A vehicle and game technology, applied in the computer field, can solve problems such as stalemate and repeated collision of vehicles, and achieve the effect of reducing frustration, improving the sense of control, and solving repeated collisions and stalemates
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0039] According to an embodiment of the present invention, an embodiment of a method for controlling a vehicle in a game is provided. It should be noted that the steps shown in the flow chart of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, Also, although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.
[0040] figure 2 It is a flowchart of a method for controlling a vehicle in a game according to an embodiment of the present invention, such as figure 2 As shown, the method includes the following steps:
[0041] Step S202, acquiring the current driving information of the vehicle in the game.
[0042] In the above step S202, the vehicle is a game object controlled by a game player in the game, wherein the game object may be but not limited to a game object in a racing game, such as an airplane, ...
Embodiment 2
[0079] According to an embodiment of the present invention, an embodiment of an apparatus for controlling a vehicle in a game is also provided, and the apparatus can implement the method for controlling a vehicle in a game in Embodiment 10, wherein, Figure 10 It is a schematic structural diagram of a device for controlling a vehicle in a game according to an embodiment of the present invention, such as Figure 10 As shown, the device includes: an acquisition module 1001 , a monitoring module 1003 , a determination module 1005 and a control module 1007 .
[0080] Wherein, the obtaining module 1001 is used to obtain the current driving information of the vehicle in the game; the monitoring module 1003 is used to monitor the operating angle of the direction control control under the condition that the vehicle is determined to be in an abnormal driving state according to the current driving information; the determining module 1005, for determining a steering parameter of the vehi...
Embodiment 3
[0096] According to an embodiment of the present invention, an embodiment of a terminal for controlling a vehicle in a game is also provided, the terminal can execute the method for controlling a vehicle in a game in Embodiment 1, wherein the terminal includes: a direction control control and a processor .
[0097] Wherein, the processor runs a program, and when the program is running, the following processing steps are performed on the data output from the control: obtain the current driving information of the vehicle in the game; when it is determined that the vehicle is in an abnormal driving state according to the current driving information, monitor the direction Control the operating angle of the control; determine the steering parameter of the vehicle according to the operating angle, wherein the steering parameter at least includes a turning radius; and control the movement of the vehicle according to the steering parameter.
[0098] It should be noted that the directi...
PUM
Abstract
Description
Claims
Application Information
- R&D Engineer
- R&D Manager
- IP Professional
- Industry Leading Data Capabilities
- Powerful AI technology
- Patent DNA Extraction
Browse by: Latest US Patents, China's latest patents, Technical Efficacy Thesaurus, Application Domain, Technology Topic, Popular Technical Reports.
© 2024 PatSnap. All rights reserved.Legal|Privacy policy|Modern Slavery Act Transparency Statement|Sitemap|About US| Contact US: help@patsnap.com