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Gesture recognition method and device, apparatus, and computer-readable storage medium

A gesture recognition and gesture technology, applied in the field of gesture recognition, can solve problems such as poor immersive experience effect, discounted immersive experience effect, out of power of the hand-held controller, etc., so as to avoid the reduction of realism, improve the immersive experience effect, and improve human experience. Friendly and convenient computer interaction

Active Publication Date: 2019-01-11
广州市三川田文化科技股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, when the kit implements human-computer interaction such as character displacement in the scene, object grabbing, object throwing, and object rotation, it needs to rely on the hand-held controller, resulting in poor immersive experience of virtual reality, and there is a problem that the hand-held controller is out of power. In some cases, the effect of immersive experience will be greatly reduced, and the sense of reality will be reduced.

Method used

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  • Gesture recognition method and device, apparatus, and computer-readable storage medium
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  • Gesture recognition method and device, apparatus, and computer-readable storage medium

Examples

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no. 1 example

[0056] The first embodiment of a gesture recognition method provided in the embodiment of the present application is applied to a VR device, including:

[0057] Step 101, acquire gesture information detected by the leap motion of the somatosensory controller in real time, and the gesture information includes gesture actions.

[0058] It should be noted that the leap motion of the somatosensory controller can detect gesture information, and this technology belongs to the prior art, so it will not be described in detail here.

[0059] Step 102: Determine the control information corresponding to the gesture information according to the preset correspondence between the gesture information and the control information, so that the response module makes a corresponding response according to the control information, and the control information includes a control instruction.

[0060]It can be understood that when the gesture information only includes gesture actions and the control i...

no. 3 example

[0080] The third embodiment of a gesture recognition method provided in the embodiment of the present application is applied to a VR device, including:

[0081] In step 301, the gesture information detected by the leap motion of the somatosensory controller is acquired in real time. The gesture information includes the gesture action, the duration of the gesture action, and the displacement of the gesture action, and the gesture action is a linear slide.

[0082] Step 302: Determine the control instruction corresponding to the gesture action according to the preset correspondence between the gesture action and the control instruction.

[0083] The content of step 302 is the same as that of step 202 in the second embodiment of the present application. For a specific description, please refer to the content of step 202 in the second embodiment, which will not be repeated here.

[0084] Step 303 : Segment the gesture action according to the duration and the effective time interva...

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Abstract

The embodiment of the application discloses a gesture recognition method and device, an apparatus and a computer-readable storage medium, which are applied to a VR device. The method comprises the following steps: obtaining gesture information detected by a somatosensory controller leap motion in real time, wherein the gesture information comprises gesture actions; determining the control information corresponding to the gesture information according to a preset correspondence relationship between the gesture information and the control information, so that the response module makes a corresponding response according to the control information, and the control information comprises a control instruction. The invention solves the technical problem of poor immersion experience effect causedby existing kits relying on a hand-held controller to realize human-computer interaction.

Description

technical field [0001] The present application relates to the field of virtual reality technology, and in particular to a gesture recognition method, device, equipment and computer-readable storage medium. Background technique [0002] Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulated environment. Immerse yourself in that environment. [0003] Currently, in the field of virtual reality (VR), there are kits including a head-mounted display, two one-handed controllers and a positioning system that can simultaneously track the display and control in space. Through this kit, a relatively complete 360° room-type space virtual reality experience can be realized. [0004] However, when the kit implements human-computer interaction such as character displacement in the scene, object grabbing, object throwing, and object rotation, it needs to rely on the hand-held controller, resulti...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01
CPCG06F3/017
Inventor 刘捷曾奇凡程大鹏
Owner 广州市三川田文化科技股份有限公司