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VR game experience diversified data acquisition and analysis system

A technology for data collection, analysis, and games. It is used in indoor games, video games, sports accessories, etc. It can solve problems such as reducing viewing time and achieve the effect of easy selection.

Pending Publication Date: 2019-03-12
ANHUI CHANGGAN NETWORK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, because people need to concentrate on controlling the game characters for a long time, they can control the equipment of the characters in the game, and at the same time reduce the time to check the equipment status of teammates and enemy players, so it is difficult for players to make adjustments according to the situation of the game. purchase equipment

Method used

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  • VR game experience diversified data acquisition and analysis system
  • VR game experience diversified data acquisition and analysis system
  • VR game experience diversified data acquisition and analysis system

Examples

Experimental program
Comparison scheme
Effect test

Embodiment

[0029] Example, refer to Figure 1-4 , VR game experience diversified data collection and analysis system, including information receiving module, information processing module, outfit recommendation module and equipment storage module

[0030] The information receiving module: receives and saves the data generated during the game to facilitate system analysis;

[0031] The information processing module: classify and process the obtained information to obtain the disadvantages and advantages of the players, then receive the equipment information in the equipment storage module, and compare and analyze the finally obtained information;

[0032] The outfit recommendation module: the information processing module sends the equipment obtained after comparative analysis to the outfit recommendation module, and the outfit recommendation module displays and reminds the obtained information in the game equipment;

[0033] The equipment storage module: the equipment storage module sto...

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PUM

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Abstract

The invention provides a VR game experience diversified data acquisition and analysis system, which comprises an information receiving module, an information processing module, an outfitting recommendation module and an equipment storage module, wherein the information receiving module is used for receiving and storing data generated in the game process, so that the system can conveniently analyzethe data; the information processing module is used for carrying out classification processing on the obtained information to obtain the disadvantage and advantage of a player, then receiving the equipment information in the equipment storage module and carrying out comparison and analysis to finally obtain the information; the outfitting recommendation module sends the equipment obtained from the comparison and analysis by the information processing module to the outfitting recommendation module, and the outfitting recommendation module displays and reminds the obtained information in the game equipment; the equipment storage module stores the attack force, defense force and special skills possessed by all equipment. According to the system, the equipment in the game are recommended after more accurate data analysis, so that the operation is more convenient.

Description

technical field [0001] The invention relates to the technical field of electronic information software development, and mainly relates to a VR game experience diversified data collection and analysis system. Background technique [0002] With the development of social technology, people's life and entertainment are more and more not only satisfied with the visual experience that tablet computers give people. For game enthusiasts, although game masterpieces have 3D effects, they are far from being immersive, and they cannot achieve this requirement by wearing special glasses like 3D movies. Not only that, the manipulation of handles, keyboards or mice cannot satisfy players who pursue real effects. [0003] Existing VR games, when playing, control the movement of the characters in the game, so that people feel that the protection itself is the character in the game, making the game more realistic. [0004] However, because people need to concentrate on controlling the game ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/58
CPCA63F13/58
Inventor 武林威
Owner ANHUI CHANGGAN NETWORK TECH