Wireless communication system for game competition

A wireless communication system and game technology, applied in wireless communication, transmission system, advanced technology, etc., can solve the problems of numerous network nodes, large network delay, and failure to find the problem, so as to improve user experience and reduce delay required effect

Active Publication Date: 2019-05-24
COMBA TELECOM SYST CHINA LTD
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AI-Extracted Technical Summary

Problems solved by technology

Traditional mobile competitive games generally use WiFi to provide a wireless network, but due to the limitation of the venue, there are often many other WiFi wireless signals, mobile phone sharing hotspots, signal jammers, etc., resulting in unstable WiFi signals and severe delay jitter, making it easy Causes the phenomenon of game lag and regression, which seriously affects the game user experience
Secondly, 802.11 cannot prevent attackers from passively monitoring network traffic, and any wireless network analyzer can intercept unencrypted network traffic without any hindrance. Due to the limited transmission bandwidth of WIFI wireless LAN, during the game, the game server If there is no effective protection for the client and the mobile phone client, it is vulnerable to hacker attacks, resulting in interruption of the game
Again, WiFi has no reliable...
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Method used

Along with the development of mobile phone competitive game, the scale of game is getting bigger and bigger, and the number of people participating is more and more, and game not only has higher and higher requirement to mobile phone terminal, simultaneously for wireless network backhaul environment more and more Low latency, anti-interference, and high stability are required. For this reason, this embodiment provides a wireless communication system applied to game competitions, mainly to carry out a special customized application of the EPC application scene of the core network, and carry out an application innovation to solve the scene that WIFI cannot satisfy. In a small and medium-sized application scenario, by providing independent core network (EPC) technology and introducing self-developed base stations, it provides a safe, high-speed and stable network environment for mobile competitive games, and provides a smooth access platform for games.
In summary, it is relatively simple to set up, and the flexibility is relatively large. It can be considered not to set up a clock server as required, and the base station is directly connected with the core network EPC to reduce equipment applications. The SGI port of the EPC is connected to the Internet, and the data services such as mobile phone Internet access, watching movies, and online games can be realized through routing.
In the embodiment of the present invention, base station equipment type selection is no longer subject to the restriction of base station standard, can customize corresponding LTE standard and corresponding frequency band as required, utilize LTE technology, combine base station parameter and LTE algorithm, carry out parallel and pre-scheduling process, Realize the balanced processing of each user's delay when multi-user access, and ensure that each user can achieve the effect of low-latency communication at the same time in the active state.
[0030] In the embodiment of the present invention, the core network technology used is a dedicated core network, and the core network can be coordinated to the network segment where the local area network is located according to the local area network network, and the installation is convenient and plug-and-play. It has special network-specific features for access users, so all access sim cards need to be programmed and opened in the core network before they can be used. In this new type of use, the sim card is bundled with the core network. All core network account opening ...
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Abstract

The invention provides a wireless communication system applied to game competition, which comprises a base station, core network EPC equipment and a game server, the base station is connected with thecore network EPC equipment through an S1 interface, and the game server is connected with the core network EPC equipment through an SGi interface; The base station is used for establishing a wirelesscommunication connection between the game user terminal and the core network EPC equipment, and realizing balance processing on the time delay of the currently accessed game user terminal according to preset configuration parameters; The core network EPC equipment is used for automatically coordinating to a network segment where the local area network is located according to the current local area network, and establishing a wireless game private network between the core network EPC equipment and the game server; And the core network EPC equipment is also used for carrying out account openingbinding on the sim card of the game user terminal to be accessed to the current network in advance so as to provide an established wireless game private network for the bound game user terminal. According to the invention, optimization of network backhaul is realized so as to meet the requirements of low time delay, high stability and interference resistance of the mobile phone game competition.

Application Domain

Assess restrictionTransmission +1

Technology Topic

Local area networkDistributed computing +9

Image

  • Wireless communication system for game competition
  • Wireless communication system for game competition
  • Wireless communication system for game competition

Examples

  • Experimental program(1)

Example Embodiment

[0022] Hereinafter, exemplary embodiments of the present disclosure will be described in more detail with reference to the accompanying drawings. Although exemplary embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure can be implemented in various forms and should not be limited by the embodiments set forth herein. On the contrary, these embodiments are provided to enable a more thorough understanding of the present disclosure and to fully convey the scope of the present disclosure to those skilled in the art.
[0023] Those skilled in the art can understand that, unless otherwise defined, all terms (including technical and scientific terms) used herein have the same meanings as those commonly understood by those of ordinary skill in the art to which the present invention belongs. It should also be understood that terms such as those defined in general dictionaries should be understood as having meanings consistent with the meanings in the context of the prior art, and unless specifically defined, they will not use idealized or overly formal meanings. To explain.
[0024] With the development of mobile competitive games, the scale of the game is getting bigger and bigger, and the number of participants is increasing. The game not only has higher and higher requirements for mobile terminals, but also requires the wireless network backhaul environment. Low time delay, anti-interference, high stability. For this reason, this embodiment provides a wireless communication system applied to game competition, which mainly applies a special customized application to the core network EPC application scenario, and performs an application innovation to solve the scenario that WIFI cannot meet. In a small and medium-sized application scenario, by providing independent core network (EPC) technology and introducing self-developed base stations, it provides a safe, high-speed and stable network environment for mobile competitive games and a smooth access platform for games.
[0025] figure 1 It is a schematic structural diagram of a wireless communication system applied to game competitions according to an embodiment of the present invention. Reference figure 1 The wireless communication system applied to game competition in the embodiment of the present invention includes a base station, a core network EPC device, and a game server. The base station is connected to the core network EPC device through an S1 interface, and the game server is connected to the game server through an SGi interface. The core network EPC equipment connection;
[0026] The base station is configured to establish a wireless communication connection between a game user terminal and the EPC device of the core network, and implement a time delay balancing process for the currently connected game user terminal according to preset configuration parameters;
[0027] The core network EPC equipment is used to automatically coordinate to the network segment where the local area network is located according to the current local area network and establish a dedicated wireless game network with the game server;
[0028] The core network EPC device is also used to open and bind the SIM card of the game user terminal to be connected to the current network in advance, so as to provide a dedicated wireless game network for the bound game user terminal.
[0029] In the embodiment of the present invention, the selection of base station equipment is no longer restricted by the base station standard, and the corresponding LTE standard and corresponding frequency bands can be customized according to needs. Using LTE technology, combining base station parameters and LTE algorithms, parallel and pre-scheduling are performed to realize multi-user The time delay of each user is balanced during access to ensure that each user can simultaneously achieve the effect of low-latency communication in the active state.
[0030] In the embodiment of the present invention, the core network technology used is a dedicated core network, and the core network can be coordinated to the network segment where the local area network is located according to the local area network network, which is convenient for installation and plug-and-play. It has the special characteristics of private network for access users, so all access sim cards need to be burned and opened in the core network before they can be used. In this new model, the sim card is used in a bundle with the core network. The number of users can be customized according to customer needs during all core network account opening processes to prevent illegal users from intruding. The sim cards are encrypted and burned to ensure that each sim is not copied. , Protect user data.
[0031] figure 2 It is a schematic structural diagram of a wireless communication system applied to game competitions according to another embodiment of the present invention. Reference figure 2 , The wireless communication system applied to game competition in the embodiment of the present invention includes a base station, a core network EPC device, and a game server. The core network EPC device is deployed with a mobility management logic unit, a service gateway logic unit, a data gateway logic unit, and attribution User server logic unit and policy and charging rule logic unit; the base station is connected to the mobility management logic unit and the service gateway logic unit in the core network EPC device through the S1 interface, and the game server is connected to the core through the SGi interface The data gateway logic unit in the network EPC equipment is connected.
[0032] The wireless communication system applied to game competition provided by the embodiment of the present invention has flexible networking, does not require a fixed place, and simplifies the application of the core network. The entire network solution is centered on the five-in-one core network EPC unit, combining five logical network elements: Mobility Management Module (MME), Serving Gateway (S-GW), Data Gateway (P-GW), Home Subscriber Server (HSS) and The Policy and Charging Rules Function Unit (PCRF) is configured on a server. Based on the EPC unit, base station configuration and game server configuration are added to form the simplest wireless game server network. Supporting mobile phone sim card and mobile phone can enjoy the fun of low-latency stable game.
[0033] Specifically, the core network EPC device may also be connected to the Internet through an SGi interface.
[0034] Specifically, the wireless communication system applied to game competition further includes a network management system NMS for monitoring the base station and core network EPC equipment.
[0035] In the embodiment of the present invention, the wireless communication system applied to game competition further includes a switch, and the base station and the game server communicate with core network EPC devices through the switch respectively.
[0036] Further, the system further includes a GPS system connected to the switch, the switch clock source is configured through the GPS system, and the current network is divided into two VLANs. The base station communicates with the core network EPC device through one VLAN. The game server communicates with the core network EPC device through another VLAN.
[0037] In this embodiment, in order to achieve expansion flexibility, between the EPC and the base station, 1588 switches and GPS can be added as needed to achieve multi-base station networking and time synchronization, and a router and a router are added between the core network and the external network. The firewall can realize the switching between the local area network and the public network at the same time, or the two networks can exist at the same time. The invention realizes the application of core network networking to be extended to some large-scale office places and some enterprises that need private networks.
[0038] In order to make the technical solution of the present invention clearer, the following describes the implementation method of the present invention in detail with reference to the accompanying drawings and embodiments:
[0039] The specific construction scheme of the present invention is as follows image 3 As shown, as follows
[0040] Build a five-in-one core network EPC system in a server (the core network EPC system contains five logical network elements: mobility management module (MME), service gateway (S-GW), data gateway (P-GW), Home Subscriber Server (HSS) and Policy and Charging Rules Function Unit (PCRF)), in the core network to activate the USIM card account for the UE to be accessed;
[0041] The switch connects to the GPS, configures the switch 1588 clock source, outputs the synchronization signal, and divides two VLANs. One VLAN is used as the base station and core network EPC transmission, and the other VLAN is used as the core network EPC to connect to the game server or external network.
[0042] Select the base station, configure the base station frequency, MME IP, base station IP and other related parameters to open the station.
[0043] The mobile phone connects to the specially made USIM card to connect to the base station. After the mobile phone is attached to the base station, the mobile phone can communicate with the game server for business;
[0044] According to the arrangement on the competition field, reasonably adjust the base station parameters and output power to ensure that each mobile phone can receive well.
[0045] In summary, it is relatively simple to set up and has greater flexibility. You can consider not building a clock server as needed. The base station is directly connected to the core network EPC to reduce equipment applications. At the same time, the application is not limited to the LAN, as long as the core network EPC SGI The port is connected to the Internet, and data services such as mobile Internet access, movie watching, and online games can be realized by configuring the channel.
[0046] The wireless communication system applied to game competition provided in this embodiment solves the game competition scene that cannot be satisfied by WIFI and 4G on the live network by applying a special customized application to the core network EPC application scenario.
[0047] The wireless communication system applied to game competition provided by the embodiment of the present invention has the main advantages of dedicated and flexible configuration of private networks, high security and fair sharing of network resource connections for each user. At the same time, the use of 4G's strong anti-interference ability and high transmission stability can ensure the stability of the wireless network during the competitive game. Secondly, this new model realizes the characteristics of low-latency networking by optimizing the delay of each network element. At the same time, in terms of network controllability, the present invention can monitor the status of the base station and the status of each UE in real time by connecting to the network management equipment or directly logging in to the base station equipment. When a problem is encountered, the problem can be found in time through the analysis of signaling and data and corresponding Adjustment. 4G uses a unique encryption mechanism, and data is not easily intercepted. The core network EPC only accepts users who have opened an account in it, effectively preventing illegal users from intruding. The base station selected for the application of the present invention can be selected according to different frequency bands and different systems, and the available frequency range is wide. The rate of each UE can be restricted in the EPC of the core network, ensuring the balance of the resources of each UE under the limited bandwidth. At the same time, the core network EPC processing capacity is tens of thousands. As long as the base station is selected properly, a single cell can meet the online needs of hundreds of users, and multiple cells can meet the needs of thousands of users, which can basically meet the needs of large-scale mobile competitive games. . The present invention can increase the 1588 clock source to synchronize the time of the base station when necessary, so as to ensure that in some large venues, in the same local area network, users can smoothly switch between multiple cells, and the range of user activities is wider.
[0048] Those skilled in the art can understand that although some embodiments herein include certain features included in other embodiments but not other features, the combination of features of different embodiments means that they fall within the scope of the present invention and form Different embodiments. For example, in the following claims, any one of the claimed embodiments can be used in any combination.
[0049] Finally, it should be noted that the above embodiments are only used to illustrate the technical solutions of the present invention, not to limit it; although the present invention has been described in detail with reference to the foregoing embodiments, those of ordinary skill in the art should understand that: The technical solutions recorded in the foregoing embodiments are modified, or some of the technical features are equivalently replaced; these modifications or replacements do not cause the essence of the corresponding technical solutions to deviate from the spirit and scope of the technical solutions of the embodiments of the present invention.

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