Load-known user association method based on potential game
A user and game model technology, applied in the field of communication, can solve the problems of not being able to improve network throughput and load, and achieve the effect of improving network throughput and load balancing
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[0041] In order to make the purpose, technical solutions and advantages of the present invention clearer, the present invention will be described in further detail below in conjunction with the accompanying drawings and examples. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.
[0042] In order to describe the implementation of the present invention, consider building a two-layer heterogeneous network: the first layer includes macro cells constructed by Ma high-power macro base stations, where the macro base stations are evenly distributed, and the coverage area of each macro base station can be equivalent to six polygon; the second layer is composed of a large number of randomly distributed micro base stations, the position of the micro base stations obeys the Poisson Point Process (Poisson Point Process, PPP) model, and the density is λ BS . In order to more accurately...
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