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Stuck detection method for virtual character, model training method, device and equipment

A virtual character and neural network model technology, applied in the computer and Internet fields, can solve the problems of inaccurate features and inaccurate detection results, and achieve the effect of improving accuracy, improving extraction efficiency and extraction accuracy

Active Publication Date: 2022-04-05
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The embodiment of the present application provides a virtual character stuck detection method, model training method, device and equipment, which can be used to solve the problem in related technologies that the features to be extracted are determined manually and the extracted features are not accurate enough. Inaccurate test results

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  • Stuck detection method for virtual character, model training method, device and equipment
  • Stuck detection method for virtual character, model training method, device and equipment
  • Stuck detection method for virtual character, model training method, device and equipment

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Embodiment Construction

[0049] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0050] Related terms involved in the embodiments of the present application are introduced below.

[0051] A virtual character is also called a game character, a game character, etc., and refers to an object that a player substitutes and manipulates during a game. In a game match, the number of virtual characters can be one or more. When the number of virtual characters in the game match is one, it is usually a single-player game, and the virtual character refers to the virtual character controlled by the current client. When the number of virtual characters in the game match is multiple, it can be a single-player game, and the current client corresponds to multiple different virtual characters, and the player can replace the vi...

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Abstract

The present application provides a virtual character stuck detection method, model training method, device and equipment. The method includes: acquiring a binary image group in a game application program, the binary image group including a first image frame and a second image frame; calling the trained neural network model, extracting the abstract features of the first image frame and the second image The abstract feature of the frame; according to the abstract feature of the first image frame and the abstract feature of the second image frame, calculate the similarity between the first image frame and the second image frame; if the similarity is greater than the preset threshold value, then determine The virtual character in the game application is in a stuck state, and the stuck state refers to a state in which the movement of the virtual character is restricted by objects in the game scene. The embodiment of the present application can improve the extraction efficiency and extraction accuracy of feature extraction, and subsequently, when detecting whether the virtual character is stuck based on the similarity, the accuracy of the detection result is also improved.

Description

technical field [0001] The embodiments of the present application relate to the field of computer and Internet technologies, and in particular to a stuck detection method for a virtual character, a model training method, device and equipment. Background technique [0002] At present, users can install game application programs, such as third-person shooting games (Third-Personal Shooting Game, TPS), first-person shooting games (First-Personal Shooting Game, FPS) and so on, in the terminal according to requirements. [0003] In the above game application programs, the user can usually control one or more virtual characters to act in the game scene. However, there are obstacles in the game scene, such as walls, trees, etc. When the virtual character encounters the above obstacles during the travel process, it may not be possible to continue traveling, that is, the virtual character is stuck. [0004] In related technologies, the terminal detects whether the avatar is stuck in...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/56A63F13/822G06N3/04G06N3/08
Inventor 黄超周大军张力柯荆彦青
Owner TENCENT TECH (SHENZHEN) CO LTD