Upper limb rehabilitation training system and method using virtual reality technology

A virtual reality technology and rehabilitation training technology, which is applied in the field of upper limb rehabilitation training system, can solve the problems of initiative, lack of enthusiasm, inability to perform rehabilitation training for patients, and unsatisfactory training effects, so as to shorten rehabilitation training time and speed up brain function. Effects of remodeling and recovery of hand motor function, good rehabilitation results

Inactive Publication Date: 2019-08-02
NORTHEASTERN UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, these rehabilitation training methods have obvious disadvantages: patients can only passively participate in rehabilitation training, and the process is very boring
Therefore, the initiative and enthusiasm of patients to participate in training is not strong, and the effect of training is not ideal
At the same time, a rehabilitation therapist cannot carry out rehabilitation training for multiple patients at the same time, which greatly wastes manpower and material resources

Method used

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  • Upper limb rehabilitation training system and method using virtual reality technology
  • Upper limb rehabilitation training system and method using virtual reality technology
  • Upper limb rehabilitation training system and method using virtual reality technology

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Experimental program
Comparison scheme
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Embodiment 1

[0039] The invention provides an upper limb rehabilitation training system using virtual reality technology, comprising:

[0040] The hand movement data acquisition module adopts Leap Motion infrared detection equipment; Leap Motion infrared detection equipment has high precision and high tracking frame rate, and its working range is 2.5cm-0.6m in front of the equipment, even at a relatively short distance It can also identify the fine movements of the patient's upper limbs and even the hands to meet the upper limb data collection requirements required by the system. At the same time, taking into account the patient's physical condition, the Leap Motion infrared detection device can track the patient's hand movements without wearing them. Other devices, eliminating additional hand burden;

[0041] The game engine module adopts the Unity engine and the PhysX physics engine; the Unity engine can provide excellent three-dimensional effects and physical effects, and at the same ti...

Embodiment 2

[0046] Such as figure 1 Shown, on the basis of embodiment 1, the present invention provides a kind of upper limb rehabilitation training method using virtual reality technology, comprises the steps:

[0047] Step S1: Install and debug the Leap Motion infrared detection device for hand tracking, so that the Leap Motion infrared detection device can accurately track the patient's hand movements and correctly transmit the relevant movement information to the game engine module;

[0048] Step S2: if figure 2 As shown, the patient's hand movement information is reproduced in the virtual environment game scene 1 of the virtual reality device module through the game engine module;

[0049] Step S3: collect the patient's upper limb movement data through the hand movement data acquisition module, and judge whether the patient's movement meets the rehabilitation standard. The patient's upper limb movements realize the operation of objects in the virtual environment;

[0050] Step S4...

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Abstract

The invention provides an upper limb rehabilitation training system and method using a virtual reality technology. The system provided by the invention comprises a hand movement data collection module, a game engine module, an interaction engine module and a virtual reality equipment module, wherein the hand movement data collection module collects the hand action during the patient movement tracking, and synchronizes the hand action to a game engine module; the hand action information of the patient reoccurs in the virtual environment of the virtual reality equipment module; then, the operation on an article in the game through the hand action of the patient is realized through the interaction engine module. The virtual reality technology is mainly used for providing the repeated practiceand real-time feedback for the rehabilitation training, so that a patient has strong immersing feeling; the rehabilitation training enthusiasm of the patient is improved, so that the patient is willing to actively take part in the rehabilitation training; the efficiency and the effect of the rehabilitation training are further improved; the rehabilitation training time of the patient is shortened.

Description

technical field [0001] The present invention relates to the field of medical and health technologies, in particular, to an upper limb rehabilitation training system and method using virtual reality technology. Background technique [0002] Neurological trauma such as traumatic brain injury, spinal cord injury, stroke and other cerebrovascular diseases are the leading causes of physical disability in people. Patients with brain injuries, spinal cord injuries generally lose control of upper body parts. In order for patients with upper limb movement disorders to obtain the best rehabilitation results, rehabilitation training must be targeted and challenging. At the same time, rehabilitation training is an arduous process, and patients will only be effective if they persist repeatedly. Therefore, how to keep patients from feeling bored during training is also very important. At present, in addition to the traditional rehabilitation therapist to provide hands-on training to pa...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63B23/12A63B23/16A63B24/00A63B71/06
CPCA63B23/12A63B23/16A63B24/0075A63B24/0087A63B71/0622A63B2024/0096A63B2071/0638A63B2220/805
Inventor 马贺姚冠楠方粳凯衣俊霖籍斯文刁家庆
Owner NORTHEASTERN UNIV
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