Upper limb rehabilitation training system and method using virtual reality technology
A virtual reality technology and rehabilitation training technology, which is applied in the field of upper limb rehabilitation training system, can solve the problems of initiative, lack of enthusiasm, inability to perform rehabilitation training for patients, and unsatisfactory training effects, so as to shorten rehabilitation training time and speed up brain function. Effects of remodeling and recovery of hand motor function, good rehabilitation results
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Embodiment 1
[0039] The invention provides an upper limb rehabilitation training system using virtual reality technology, comprising:
[0040] The hand movement data acquisition module adopts Leap Motion infrared detection equipment; Leap Motion infrared detection equipment has high precision and high tracking frame rate, and its working range is 2.5cm-0.6m in front of the equipment, even at a relatively short distance It can also identify the fine movements of the patient's upper limbs and even the hands to meet the upper limb data collection requirements required by the system. At the same time, taking into account the patient's physical condition, the Leap Motion infrared detection device can track the patient's hand movements without wearing them. Other devices, eliminating additional hand burden;
[0041] The game engine module adopts the Unity engine and the PhysX physics engine; the Unity engine can provide excellent three-dimensional effects and physical effects, and at the same ti...
Embodiment 2
[0046] Such as figure 1 Shown, on the basis of embodiment 1, the present invention provides a kind of upper limb rehabilitation training method using virtual reality technology, comprises the steps:
[0047] Step S1: Install and debug the Leap Motion infrared detection device for hand tracking, so that the Leap Motion infrared detection device can accurately track the patient's hand movements and correctly transmit the relevant movement information to the game engine module;
[0048] Step S2: if figure 2 As shown, the patient's hand movement information is reproduced in the virtual environment game scene 1 of the virtual reality device module through the game engine module;
[0049] Step S3: collect the patient's upper limb movement data through the hand movement data acquisition module, and judge whether the patient's movement meets the rehabilitation standard. The patient's upper limb movements realize the operation of objects in the virtual environment;
[0050] Step S4...
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