Virtual character control method and related product

A virtual character and control system technology, applied in the field of virtual character control and related products, can solve the problems that actions cannot be set independently by users, the richness of virtual character actions is low, and affect the user's game experience, etc., so as to improve the game experience , rich action effect

Inactive Publication Date: 2019-11-05
GJS
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, when the somatosensory device collects the user's actions, it can only collect some simple actions or preset actions, and can only complete the control of fixed actions during control, resulting in actions that cannot be set by the user independently, resulting in virtual reality. The action richness of the character is low, which affects the user's game experience

Method used

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  • Virtual character control method and related product
  • Virtual character control method and related product
  • Virtual character control method and related product

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Embodiment Construction

[0030] The following will clearly and completely describe the technical solutions in the embodiments of the present application with reference to the drawings in the embodiments of the present application. Obviously, the described embodiments are part of the embodiments of the present application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of this application.

[0031] The terms "first", "second", "third" and "fourth" in the specification and claims of the present application and the drawings are used to distinguish different objects, rather than to describe a specific order . Furthermore, the terms "include" and "have", as well as any variations thereof, are intended to cover a non-exclusive inclusion. For example, a process, method, system, product or device comprising a series of steps or units is not limited to the listed ste...

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Abstract

The embodiment of the invention discloses a virtual character control method and a related product, the method is applied to a virtual character control system, the virtual character control system comprises a processor, a communication module, an action generation module and an acquisition module, and the processor is coupled with the communication module. the method comprises the following steps: generating a target motion posture through the motion generation module; acquiring the target motion posture through the acquisition module to obtain target motion information; processing the targetaction information through the processor to obtain a virtual character motion instruction; and sending the virtual character motion instruction to electronic equipment through the communication module to control the motion of a virtual character, the virtual character running on the electronic equipment. The embodiment of the invention is beneficial to providing convenience for the user to operate the virtual character.

Description

technical field [0001] The present application relates to the technical field of machine control, in particular to a method for controlling virtual characters and related products. Background technique [0002] At present, when realizing the control of virtual games, the user usually wears a somatosensory device, and then the user makes an action, and the somatosensory device collects the user's motion to control the movement of the virtual character, for example, controls a cycling game through the somatosensory device. However, when the somatosensory device collects the user's actions, it can only collect some simple actions or preset actions, and can only complete the control of fixed actions during control, resulting in actions that cannot be set by the user independently, resulting in virtual reality. The action richness of the character is low, which in turn affects the user's game experience. Contents of the invention [0003] Embodiments of the present application...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F3/01
CPCG06F3/011
Inventor 招俊健梁修杰黎招洪
Owner GJS
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