Multiplayer shooting game system and shooter identification method
A game system and shooter technology, applied in the field of multiplayer shooting game systems and shooter identification, can solve problems such as high cost, gap compression, and complex structure of camera components, and achieve the effect of improving accuracy and reducing hardware costs.
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Embodiment 1
[0028] refer to figure 1 A multiplayer shooting game system includes a game console 1, a screen 2, a laser camera assembly 3 and four shooting devices 4, and the screen 2, the laser camera assembly 3 and the shooting devices 4 are all connected to the game console 1. The system is a box-type integrated structure, which is similar in shape to the two-person shooting game consoles commonly found in video game halls. The bottom of the cabinet is the game console 1, and the upper part of the inner back of the console is set as the screen 2, facing the side of the upper opening of the front of the cabinet. The screen 2 is at a slightly upwardly inclined angle, which is convenient for the laser camera component 3 to capture image information within the range of the screen 2 .
[0029] A laser camera assembly 3 is arranged on the top of the front of the box body, and is set toward the inside of the box body and inclined downwards to capture image information within the range of the ...
Embodiment 2
[0044] refer to figure 2 A multiplayer shooting game system includes a game console 1, a projector 21, a projection screen 22, a laser camera assembly 3 and four shooting devices 4. The projector 21, the laser camera assembly 3 and the shooting device 4 are all connected to the game console 1, wherein the shooting device 4 is connected to the game console 1 through wireless communication. The system is a split structure.
[0045] The game console 1 is located on the back of the projection screen 22 . The difference between the game console 1 in this embodiment and the first embodiment is that it includes a wireless communication module for connecting with the shooting device 4 , and the other components of the game console 1 are the same as those in the first embodiment. The laser camera assembly 3 is arranged on the front of the projection screen 22 and in front of the shooter's shooting area, and captures image information within the range of the projection screen 22 towa...
Embodiment 3
[0051] The difference between this embodiment and Embodiment 1 is that the four shooting devices 4 are only equipped with laser emitters and built-in power supplies, which respectively emit lasers with a wavelength of 850nm and a laser cross-sectional shape that is circular, and lasers with a wavelength of 850nm and a laser cross-sectional shape that are square. Laser, 940nm wavelength, laser emitting laser with circular cross-sectional shape, 940nm wavelength, laser emitting laser with square cross-sectional shape.
[0052] There is no need to connect the shooting device 4 to the game host 1, and the shooter can select the designated shooting device 4 according to the display on the screen 2 after joining the game. For example, shooter No. 1 is assigned a laser-emitting shooting device 4 that emits a wavelength of 850 nm and has a circular cross-sectional shape of the laser; shooter No. 1 needs to select the corresponding shooting device 4 to play the game.
[0053] In this w...
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