Graph drawing method, device and system based on WebGL
A graphics rendering and graphics technology, applied in image memory management, instruments, electrical and digital data processing, etc., can solve the problems of low JavaScript script efficiency, different JS project running efficiency, restricting the wide application of JS projects, etc., to improve graphics rendering Efficiency, smoothing differences, and improving user experience
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[0041] Before fully introducing various embodiments of the present application, some basic backgrounds are introduced for ease of understanding. With the development of computer technology, people have higher and higher requirements for the response speed of computer information processing, especially in some real-time application scenarios. For example, the common real-time online games of network battle type usually involve the rapid change of actions, scenes, characters, ability values, weapons and equipment of a large number of target objects. "Task difficult" graphics rendering, the speed of graphics rendering has become a key bottleneck for this type of software to attract users. The extensive and in-depth development of the HTML5 protocol in the network display has put forward higher requirements for the display of the network Web screen. In the early days, people realized the display of rich screens through the standard drawing API provided by canvas (canvas). However...
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