Oblique photography modeling data generation method applied to immersive display equipment
A display device and oblique photography technology, applied in the field of simulation display, can solve the problems of oblique photography modeling data jam, delay, etc., achieve good smoothing effect, improve efficiency, and improve the effect of content quality
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Embodiment 1
[0052] Applied oblique photography modeling data generation methods in immersive display devices, such as figure 1 shown, including:
[0053] Step 100: According to the established route of oblique photogrammetry, record the omni-directional visual content of the flight simulation visual content at each node on the route;
[0054] Such as figure 2 and image 3 As shown, each node performs six directions (up, down, left, right, front, back) scene content shooting and saving, and the resolution of each unidirectional image is 1920*1920, and the image size is between 1M and 5M In between, the acquisition of panoramic space content is completed.
[0055] Step 101: Synthesize the visual content in six directions into the corresponding node flight simulation visual panorama through the panoramic texture mapping technology; wherein, the panoramic texture mapping technology selects the cubic surface panoramic mapping, and the specific process of the cubic surface panoramic mapping...
Embodiment 2
[0075] The resolution of current immersive display devices is mostly 1080*1200, and the combined binoculars is 2160*1200. The resolution is limited, and it is easy to produce jaggedness and graininess during viewing, which makes large-scale natural scenes appear in immersive display. The roaming effect in the device is greatly affected. The following will solve the problem of poor viewing quality of large-scale natural scenes in the display process of immersive display devices.
[0076] The difference between the second embodiment and the first embodiment is that, if Figure 5 As shown, before the above step 103 is performed, that is, before the flight simulation scene panorama is loaded into the immersive display device:
[0077] Step 200: Submit the flight simulation scene panorama to the fragment shader for processing;
[0078] Step 201: The fragment shader performs extraction and smoothing.
[0079] Smoothing in the fragment shader uses the Fast Approximate Antialiasing ...
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