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Self-adaptive virtual reality game device

A technology for virtual reality and game equipment, applied in the field of adaptive virtual reality game equipment, can solve the problems of inconvenience in small venues, reducing user immersion, and inconvenient promotion.

Pending Publication Date: 2020-04-03
ZHONGSHAN POLYTECHNIC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Virtual reality (Virtual Reality, referred to as VR) is a high-tech technology that has emerged in recent years. Virtual reality uses computer simulation to generate a three-dimensional virtual world, providing users with simulations of vision, hearing, touch and other senses, allowing users to experience Its environment is general, and you can observe things in the three-dimensional space in a timely and unlimited manner. Virtual reality technology covers real-time three-dimensional computer graphics technology, wide-angle (wide-view) stereoscopic display technology, and tracking transmission of the observer's head, eyes and hands. sensory technology, as well as tactile / force feedback, stereo, network transmission, voice input and output and other technologies, virtual reality technology has been widely used in the field of entertainment, and the existing virtual reality game devices are mostly used in wide venues For example, in a first-person shooter game, because the game environment is relatively large, users generally need to move when playing the game. Small venues are very inconvenient and reduce the user's sense of immersion. Therefore, the existing Virtual reality game equipment can only be used in a wide field, but this method is very inconvenient to promote

Method used

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  • Self-adaptive virtual reality game device

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Embodiment Construction

[0027] The present invention will be further described below in conjunction with accompanying drawing:

[0028] An adaptive virtual reality game device, which includes an installation box 1, the installation box 1 is provided with an air duct 2 communicating with the outside world, the installation box 1 is also provided with a VR glasses assembly 3, and the bottom of the installation box 1 is provided with a bottom plate 11. The bottom plate 11 is provided with a ball moving device for people to stand on, and the person standing on the ball moving device can rotate 360 ​​degrees, and can also walk around on the spot. One side of the base plate 11 is provided with a human body fall detection device 4 that can detect a human body falling, and the base plate 11 is also provided with a mounting frame assembly 5, and the mounting frame assembly 5 is provided with a protective cover that can move up and down the mounting frame assembly. The ring assembly 6 and the driving device 61...

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PUM

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Abstract

The invention discloses a self-adaptive virtual reality game device. The device comprises a mounting box, the mounting box is provided with an air pipeline communicated with the outside; a VR glassesassembly is also arranged in the mounting box; wherein a bottom plate is arranged at the lower part in the mounting box, a ball moving device on which a person stands is arranged on the bottom plate,a human body falling detection device is arranged on one side of the bottom plate, a mounting frame assembly is further arranged on the bottom plate, a protective ring assembly and a driving device are arranged on the mounting frame assembly, and a protective belt assembly capable of being buckled on the human body is further arranged on the protective ring assembly; and the controller is connected with the human body falling detection device, the driving device and the protective belt assembly. The second motor can be controlled by the controller to work to drive the rotating shaft on the front side to rotate, so that the rubber belts are rolled up, the range of the two rubber belts is narrowed, and different users can be effectively protected through the device.

Description

technical field [0001] The invention relates to an adaptive virtual reality game device. Background technique [0002] Virtual reality (Virtual Reality, referred to as VR) is a high-tech technology that has emerged in recent years. Virtual reality uses computer simulation to generate a three-dimensional virtual world, providing users with simulations of vision, hearing, touch and other senses, allowing users to experience Its environment is general, and you can observe things in the three-dimensional space in a timely and unlimited manner. Virtual reality technology covers real-time three-dimensional computer graphics technology, wide-angle (wide-view) stereoscopic display technology, and tracking transmission of the observer's head, eyes and hands. sensory technology, as well as tactile / force feedback, stereo, network transmission, voice input and output and other technologies, virtual reality technology has been widely used in the field of entertainment, and the existing v...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/213A63F13/28A63F13/837G06F3/01
CPCA63F13/213A63F13/28A63F13/837G06F3/011
Inventor 陈小飞盛传新陈帼鸾
Owner ZHONGSHAN POLYTECHNIC