Battle watching method and device for battle game object and server
A server and game technology, applied in the field of viewing methods, devices and servers of dead game objects, can solve problems such as difficult users and viewing game conditions, and achieve the effect of improving the degree of freedom, ensuring fairness, and improving the viewing experience.
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Embodiment 1
[0036] In this example, combined with figure 2 The method for observing the battle of the dead game object provided by the present invention is introduced in detail.
[0037] The subject of execution of this method is the server. Such as figure 2 As shown, the method includes the following steps.
[0038] Step 200, when the first game object is killed, set the first game object to enter a first state, wherein the first game object in the first state does not have attack capability but has action capability.
[0039] In the embodiment of the present application, the first state is a state specially set for the game object killed in the game. The game object in the first state only has the ability to act, so that the user corresponding to the game object can watch the game from the perspective of the game object. The game object in the first state does not have the ability to attack other game objects in the game, thus ensuring the fairness of the game.
[0040] Step 202,...
Embodiment 2
[0062] This embodiment provides a device for observing a game object that dies in battle. combine image 3 Describe the device in detail.
[0063] Such as image 3 As shown, the device includes:
[0064] The setting unit 310 is configured to set the first game object to enter a first state when the first game object is killed, wherein the first game object in the first state does not have attack capability but has action capability;
[0065] The providing unit 320 is configured to provide a first viewing angle to the first game object in the first state, so that the first game object can watch the game battle situation through the first viewing angle.
[0066] The device provided in this embodiment can be implemented with reference to the content described in Embodiment 1, and details are not repeated here.
[0067] The device provided by this embodiment has the following advantages: the game object that has been killed can be set to enter a specific state, the game object...
Embodiment 3
[0069] This embodiment provides a server, such as Figure 4 As shown, including a processor 41, a memory 42 and a transceiver 43; wherein,
[0070] Executable codes are stored in the memory 42 , and the method described in Embodiment 1 is implemented when the processor 41 executes the executable codes.
[0071] The server provided by this embodiment has the following advantages: the game object that has been killed can be set to enter a specific state, the game object in this specific state has the ability to act, and has the perspective provided by the server, thereby improving the user experience of the game object that has died. The degree of freedom to watch the game situation improves the user's game viewing experience, and the game objects in this specific state have no attack ability, thus ensuring the fairness of the game.
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