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Battle watching method and device for battle game object and server

A server and game technology, applied in the field of viewing methods, devices and servers of dead game objects, can solve problems such as difficult users and viewing game conditions, and achieve the effect of improving the degree of freedom, ensuring fairness, and improving the viewing experience.

Pending Publication Date: 2020-05-08
BEIJING ELEX TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] Both of the above methods make it difficult for users to view the game status according to their own wishes

Method used

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  • Battle watching method and device for battle game object and server
  • Battle watching method and device for battle game object and server
  • Battle watching method and device for battle game object and server

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0036] In this example, combined with figure 2 The method for observing the battle of the dead game object provided by the present invention is introduced in detail.

[0037] The subject of execution of this method is the server. Such as figure 2 As shown, the method includes the following steps.

[0038] Step 200, when the first game object is killed, set the first game object to enter a first state, wherein the first game object in the first state does not have attack capability but has action capability.

[0039] In the embodiment of the present application, the first state is a state specially set for the game object killed in the game. The game object in the first state only has the ability to act, so that the user corresponding to the game object can watch the game from the perspective of the game object. The game object in the first state does not have the ability to attack other game objects in the game, thus ensuring the fairness of the game.

[0040] Step 202,...

Embodiment 2

[0062] This embodiment provides a device for observing a game object that dies in battle. combine image 3 Describe the device in detail.

[0063] Such as image 3 As shown, the device includes:

[0064] The setting unit 310 is configured to set the first game object to enter a first state when the first game object is killed, wherein the first game object in the first state does not have attack capability but has action capability;

[0065] The providing unit 320 is configured to provide a first viewing angle to the first game object in the first state, so that the first game object can watch the game battle situation through the first viewing angle.

[0066] The device provided in this embodiment can be implemented with reference to the content described in Embodiment 1, and details are not repeated here.

[0067] The device provided by this embodiment has the following advantages: the game object that has been killed can be set to enter a specific state, the game object...

Embodiment 3

[0069] This embodiment provides a server, such as Figure 4 As shown, including a processor 41, a memory 42 and a transceiver 43; wherein,

[0070] Executable codes are stored in the memory 42 , and the method described in Embodiment 1 is implemented when the processor 41 executes the executable codes.

[0071] The server provided by this embodiment has the following advantages: the game object that has been killed can be set to enter a specific state, the game object in this specific state has the ability to act, and has the perspective provided by the server, thereby improving the user experience of the game object that has died. The degree of freedom to watch the game situation improves the user's game viewing experience, and the game objects in this specific state have no attack ability, thus ensuring the fairness of the game.

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PUM

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Abstract

The invention relates to the technical field of mobile games, in particular to a battle watching method and device for a battle game object and a server. The method comprises the steps of when a firstgame object dies, setting the first game object to enter a first state, wherein the first game object in the first state does not have attack capacity and has action capacity; and providing a first visual angle for the first game object in the first state, so that the first game object can view the game battlefield through the first visual angle.

Description

technical field [0001] The present invention relates to the technical field of mobile games, in particular to a method, device and server for observing a game object killed in battle. Background technique [0002] Mobile games refer to game software running on mobile phones, including stand-alone games and online games. With the development of science and technology, mobile games now have more and more functions and are more and more powerful, comparable to web games of computer games. [0003] In team battle competitive mobile games, there are higher requirements for operability. Therefore, for novice users, it is more difficult to get started, and it is easier to be killed in the game and enter a state of death during the early growth process. In the prior art, when a game object enters a dead state, the user corresponding to the game object has the following two options. [0004] 1. Quit the game; [0005] 2. Observe the battle from the perspective of any surviving us...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/525A63F13/86
CPCA63F13/525A63F13/86
Inventor 王麒俨王恺
Owner BEIJING ELEX TECH