Looking for breakthrough ideas for innovation challenges? Try Patsnap Eureka!

Virtual reality self-service game device

A technology of game equipment and virtual reality, applied in the field of game equipment, can solve problems such as equipment vibration and poor safety, achieve the effect of enhancing friction, reducing falls, and providing a sense of game experience

Inactive Publication Date: 2020-05-22
HENAN VOCATIONAL COLLEGE OF WATER CONSERVANCY ANDENVIRONMENT
View PDF7 Cites 1 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Aiming at the deficiencies of the prior art, the present invention provides a virtual reality self-service game device, which can effectively enhance the frictional force between the device and the player's feet, effectively protect both sides of the player and significantly reduce the player's stress on the device. The advantages of the vibration force generated when jumping solve the problem that the bottom plate of the device is relatively smooth, the safety on both sides of the device is poor, and the device will vibrate greatly when the player is jumping.

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Virtual reality self-service game device
  • Virtual reality self-service game device
  • Virtual reality self-service game device

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0027] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0028] see Figure 1-4 , a virtual reality self-service game device, comprising a main equipment box 1, an anti-skid plate device 2 is fixedly connected to the lower end of the main equipment box 1, a shock absorbing device 6 is fixedly connected to the lower end of the anti-skid plate device 2, and the upper end of the anti-skid plate device 2 is arranged There is a barrier frame 3, one side of the barrier frame 3 is provided with an anti-collision device 4, ...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

PUM

No PUM Login to View More

Abstract

The invention discloses a virtual reality self-service game device. The device comprises a device mainframe box. The lower end of the device mainframe box is fixedly connected with an antiskid plate device. The lower end of the antiskid plate device is fixedly connected with a damping device. A partition frame is arranged at the upper end of the antiskid plate device, an anti-collision device is arranged on one side of the partition frame, a sound box cabinet is arranged at the front end of the equipment mainframe box, a bass sound box and a coin box are arranged at the upper end of the soundbox cabinet, the bass sound box is located on one side of the coin box, and a full-screen sound box is arranged at the upper end of the coin box. According to the virtual reality self-service game device, the antiskid plate device, the anti-collision device and the damping device are arranged, so that the friction force between the device and the feet of a player can be effectively enhanced, the two sides of the player can be effectively protected, the vibration force generated when the player jumps on the device can be remarkably reduced, and a better use prospect is brought.

Description

technical field [0001] The invention relates to the technical field of game equipment, in particular to a virtual reality self-service game equipment. Background technique [0002] Although virtual reality technology has only appeared in recent years, it has been practically applied in many fields, including medical simulation surgery, military aerospace simulation training, industrial simulation, emergency deduction and video games, etc. Among them, video games and virtual reality There is a more important connection between technologies, because unlike simple simulations in other industries, video games often need to build a complete macro world, which requires higher technical requirements. Therefore, while serving as an application platform, games It has also played a huge role in attracting demand for the development of virtual reality technology. However, when the existing virtual reality self-service game equipment is in use, there will be a large vibration when the p...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to View More

Application Information

Patent Timeline
no application Login to View More
Patent Type & Authority Applications(China)
IPC IPC(8): A63B69/00
CPCA63B69/00
Inventor 武凤翔刘彬程鹏飞武小茜麻悦沙昉奕李阁时生乐杨月霞李鹏程
Owner HENAN VOCATIONAL COLLEGE OF WATER CONSERVANCY ANDENVIRONMENT
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Patsnap Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Patsnap Eureka Blog
Learn More
PatSnap group products