WebGL-based editable large-scale scene progressive real-time rendering method
A real-time rendering, progressive technology, applied in image data processing, 3D image processing, instruments, etc., can solve problems such as large amount of data, and achieve the effect of smooth interactive performance
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[0034] Example: as attached figure 1 , 2 As shown, this method of progressive real-time rendering of large editable scenes based on WebGL includes:
[0035] Step 1: Hierarchical spatial relationship management based on the BVH space structure (in order to reduce the canvas drawing mutation of progressive rendering under different camera perspectives, and to improve the rendering performance of progressive rendering, before progressive rendering, it is necessary to carry out effective space for the scene Divide, what adopt in this scheme is the space scene division based on BVH), comprise the following steps:
[0036] A. Balance the BVH. In order to be compatible with editable scenes and maximize the effectiveness of the current BVH, the BVH is constructed by evenly distributing child nodes. The BVH constructed in this way can strictly guarantee that the constructed BVH is a similar The structure of a complete binary tree; this structure can greatly guarantee the impact on th...
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