A method, device and system for anti-cheat

A plug-in and user equipment technology, applied in the computer field, can solve the problems of heavy blocking workload, failure of plug-in system, harm to users, etc., and achieve the effect of increasing difficulty and reducing technical maintenance costs.

Active Publication Date: 2021-01-15
PERFECT WORLD ZHENGQI SHANGHAI MULTIMEDIA TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The above-mentioned prior art scheme has the following disadvantages: 1) It is necessary to continuously collect plug-in samples, and extract the features of each plug-in sample into the feature library. This is a process that requires continuous iteration. If new plug-ins are generated or existing Using variant technology to change its own features requires technical personnel to follow up in time, otherwise the anti-cheat system may fail, and there are many types of cheat software on the market, which makes it always necessary to invest more manpower and material resources to maintain the feature database; The bottom layer of the system plays a game with the plug-in, such as loading the driver at the system layer and intercepting its reading and writing of the game process. The technical confrontation at the bottom layer of the system puts the anti-cheat side at a relatively disadvantageous position, because on the one hand, there are many ways for the bottom layer to access the game, and all The workload of blocking is large, and some normal software may also need to access the game, which is prone to accidental injury in a complex and changeable user environment. In addition, the technical confrontation at the bottom of the system is also prone to instability, resulting in harm to users; 3) Now The active defense measures used in existing technologies adopt the method of timely feedback on the client side. For example, once a cheating behavior is detected, its access to the game process is immediately prohibited, making it easy for the cheating developer to debug locally, and then find rules to bypass active defense.

Method used

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Embodiment Construction

[0049] Before discussing the exemplary embodiments in more detail, it should be mentioned that some exemplary embodiments are described as processes or methods depicted as flowcharts. Although the flowcharts describe operations as sequential processing, many of the operations may be performed in parallel, concurrently, or simultaneously. In addition, the order of operations can be rearranged. The process may be terminated when its operations are complete, but may also have additional steps not included in the figure. The processing may correspond to a method, function, procedure, subroutine, subroutine, or the like.

[0050] The term "device" in this context refers to an intelligent electronic device that can perform predetermined processing procedures such as numerical calculations and / or logical calculations by running predetermined programs or instructions, which may include a processor and a memory, and the processor executes a predetermined process in the memory Pre-sto...

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Abstract

The present application provides a method, device and system for anti-cheat. The method includes: monitoring the preset detection points inside the game application, and obtaining the The plug-in feature information; when the game stage is over, according to the plug-in feature information and the normal game data information corresponding to the game stage, generate the anti-cheat game data information corresponding to the game stage; The anti-cheat game data information is sent to the first server, so that the first server determines the Whether there is cheat feature information in the anti-cheat game data information. According to the solution of the present application, the use of a deceptive and concealed anti-cheat mechanism can greatly increase the difficulty for a cheat developer to forge data packets.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to a technical solution for anti-cheating. Background technique [0002] Plug-in refers to a cheating program that seeks benefits for players by modifying the game. Its main application principle is to modify the normal code or data of the game, thereby changing the abilities of the game characters. Since cheating will destroy the fairness of the game, it is very necessary to detect cheating. [0003] In the prior art, the following anti-cheat solutions are usually adopted: establishing a feature library of mainstream plug-in software, and detecting by intercepting various malicious behaviors (such as injecting into the game process, trying to obtain various operation rights to the game process, etc.) Plug-in software, and implement protection through active defense behaviors, such as prohibiting external processes from reading and writing access to the game. The above...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/75
CPCA63F13/75
Inventor 朱飞管炜夏晖
Owner PERFECT WORLD ZHENGQI SHANGHAI MULTIMEDIA TECH CO LTD
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