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VR somatosensory seat capable of rotating, lifting and swinging by 360 degrees

A seat and somatosensory technology, applied to chairs, other seating furniture, sports accessories, etc., can solve problems such as difficult virtual effects, blind spots, and user injuries, and achieve the effects of ease of use, injury prevention, and improved user experience

Inactive Publication Date: 2020-11-24
陈杨
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, the VR somatosensory seat in the existing technology only realizes the functions of lifting and swinging, without the function of 360-degree rotation. The human body can only feel the lifting and swinging in the virtual reality scene, and cannot experience turning around in the VR video game content, etc. For complex action content, there are blind spots in terms of visual experience, and it is impossible to have a full viewing angle, so it is difficult to truly realize the immersive virtual effect, and the armrest of the VR somatosensory seat in the prior art cannot be adjusted. When the game requires a large body movement When operating, it is very easy to touch the handrail, causing the user to be injured, and it is not convenient for the user to use

Method used

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  • VR somatosensory seat capable of rotating, lifting and swinging by 360 degrees
  • VR somatosensory seat capable of rotating, lifting and swinging by 360 degrees
  • VR somatosensory seat capable of rotating, lifting and swinging by 360 degrees

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Embodiment Construction

[0026] The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, but not all of them. Based on the embodiment of the present invention, all other embodiments obtained by ordinary technicians in the field without creative labor are within the scope of the present invention.

[0027] Unless the directions indicated are defined separately, the directions of up, down, left, right, front, back, inside and outside mentioned herein are all based on the directions of up, down, left, right, front, back, inside and outside shown in the figure of the present invention, and are explained here together.

[0028] The present invention provides methods such as Figure 1-7 A VR somatosensory chair which can rotate 360 degrees, lift and swing is shown, including a bottom plat...

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PUM

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Abstract

The invention discloses a VR somatosensory seat capable of rotating, lifting and swinging by 360 degrees. The seat includes a bottom plate and a supporting plate, wherein a back plate is fixedly arranged on one side of the top end of the bottom plate; a sponge pad is fixedly arranged on the side, away from the back plate, of the top end of the bottom plate. A plurality of groups of side plates aresymmetrically arranged on two sides of the bottom plate; and a rectangular groove for fixedly arranging a ventilation net is formed in the center of the side, facing the bottom plate, of the back plate, a binding device is fixedly arranged at the bottom end of the side, facing the bottom plate, of the back plate, supporting legs are fixedly welded to the four corners of the bottom end of the supporting plate, and anti-skid pads are bonded to the ends, away from the bottom plate, of the supporting legs. According to the VR somatosensory seat capable of rotating, lifting and swinging by 360 degrees, the user experience is improved, no blind area exists during visual experience, the immersive virtual effect is achieved, the armrests can be adjusted, the situation that a user touches the armrests and is injured when experiencing games through large-amplitude body movement is avoided, and the VR somatosensory seat is convenient to use for the user.

Description

Technical field [0001] The invention belongs to the technical field of VR somatosensory, in particular to a VR somatosensory chair which can rotate 360 degrees, lift and swing. technical background [0002] Somatosensory games, as the name implies, are video games that you feel with your body. In the past, it has broken through the operation mode of simply pressing the keys on the handle. Somatosensory game is a new type of electronic game operated by the changes of body movements. In order to improve the comfort of players and reduce fatigue, it is usually operated with VR somatosensory seats. At present, there are mainly single, double and three VR somatosensory seats on the market. [0003] However, the VR somatosensory seat in the prior art only realizes the functions of lifting and swinging, but does not have the 360-degree rotation function. The human body can only feel the lifting and swinging in the virtual reality scene, but can't experience the complex action contents s...

Claims

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Application Information

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IPC IPC(8): A63F13/28A47C1/00A47C7/54
CPCA47C1/00A63F13/28A47C7/541
Inventor 陈杨
Owner 陈杨
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