Gesture recognition device and method
A gesture recognition and arm-connecting technology, which can be used in instruments, mechanical mode conversion, computing, etc., can solve the problem of large errors in finger motion capture, and achieve the effect of high detection accuracy
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Embodiment 1
[0047] VR (Virtual Reality, virtual reality) and AR (Augmented Reality, augmented reality) technologies are more and more widely used, compared with traditional PC (Personal Computer, personal computer) and mobile terminals, the biggest feature is immersion. From the perspective of physical psychology, immersion comes from three aspects: the visual authenticity brought by the 3D scene; the authenticity of the user's own sense of substitution; and the authenticity of the user's interaction with the virtual world.
[0048] In the prior art, immersive scenes created by VR and AR technologies can simulate various actual scenes. In order to meet people's higher-level needs, gesture recognition devices are used to detect user gestures to better interact with users. It can make VR or AR more realistic. Due to the relatively small range of finger movements, the current gesture recognition devices are difficult to recognize, and most devices have the problems of small recognition range...
Embodiment 2
[0072] This embodiment proposes a gesture recognition method, including the gesture recognition device described in the first embodiment. The processing module compares the opening degree of the first arm 11 and the second arm 12 with the diameter of the virtual object, and judges the grasping according to the comparison result. The state of the virtual object. That is, when the opening degree of the first arm 11 and the second arm 12 is not greater than the diameter of the virtual object, it is determined that the object is grasped; otherwise, it is not grasped.
[0073] like image 3 As shown, L1 is the length of the sliding element 132 , L2 is the length of the second boom 121 , L3 is the length of the upper first link arm 112 , L4 is the length of the second link arm 122 , and L5 is the length of the first boom 111 Length (lower limit position), L5' is the length of the first boom 111 (upper limit position), a is the projection of node o to the first half distance of L1, ...
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