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A method and device for generating a dynamic obstacle

An obstacle and dynamic technology, applied in the computer field, can solve the problems of poor use effect, high consumption of deletion and creation, etc., and achieve the effect of performance improvement, good practical effect and reduction of calculation amount

Active Publication Date: 2022-08-05
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

But when the obstacle can be moved, the above method will not work, because for example, the depression of the obstacle must be "continuous", directly using a new obstacle will cause a "gap" in the movement process, and there will be "fish that slipped through the net". It is pushed down, and frequent deletion and creation consume a lot of money, and the actual use effect is poor

Method used

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  • A method and device for generating a dynamic obstacle
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  • A method and device for generating a dynamic obstacle

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Embodiment Construction

[0047] In the following description, numerous specific details are set forth in order to provide a thorough understanding of the present application. However, the present application can be implemented in many other ways different from those described herein, and those skilled in the art can make similar promotions without departing from the connotation of the present application. Therefore, the present application is not limited by the specific implementation disclosed below.

[0048] The terminology used in one or more embodiments of this specification is for the purpose of describing a particular embodiment only and is not intended to limit the one or more embodiments of this specification. As used in the specification or embodiments and the appended claims, the singular forms "a," "the," and "the" are intended to include the plural forms as well, unless the context clearly dictates otherwise. It will also be understood that the term "and / or" as used in this specification i...

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Abstract

The present application provides a method and device for generating a dynamic obstacle, which are used on the server side and the client side. For the server side, at least one dynamic obstacle information is stored in the first storage location in the form of an index table and stored in the form of a continuous array In the second storage location, the method includes: according to the update command, updating the target obstacle information in the index table of the first storage location, and synchronizing the target obstacle information to the client; The continuous array of positions is updated. Since the storage form of the second storage position is a continuous array, the query efficiency will be much faster, which is conducive to the rapid update of dynamic obstacles, reduces the amount of calculation, and has a good practical effect.

Description

technical field [0001] The present application relates to the field of computer technology, and in particular, to a method and apparatus for generating a dynamic obstacle, a computing device, and a computer-readable storage medium. Background technique [0002] In the game, there are some dynamic obstacles that can be generated by the player. These obstacles can be differentiated according to the combat relationship and attributes of the player character, and these obstacles can also move at high speed. For example, if the player character generates a wall in front, it can only block the enemy character, and teammates can pass through it; or it is a dynamic surface that can stand on it. It can be pressed down instantly for a plane floating in the air, and the lowered character will also be squeezed when pressed down. [0003] These calculations are difficult in large-scale MMORPG games, because a scene may have thousands of players at the same time, and each player must che...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F16/22G06F16/23G06F16/27A63F13/63A63F13/35
CPCA63F13/63A63F13/35A63F2300/6009A63F2300/53
Inventor 叶帆怀宾周轶骁
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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