Method for grabbing and releasing virtual object by hands
A virtual object, hand grasping technology, applied in the interdisciplinary field, can solve the problems of cumbersome implementation process, limited applicability and universality, and expensive equipment.
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Embodiment 1
[0059] A method for grasping and releasing virtual objects by hand, comprising the following steps:
[0060] Step 1: Obtain the scaling ratio of the virtual and real objects through the proportional conversion relationship between the virtual objects and the real objects in the real scene, so as to realize the normalization of the virtual objects and facilitate the consistency of the objects in the scene after the virtual and real objects are merged.
[0061] Normalize the length and width of the bottom quadrilateral of the minimum bounding box when the virtual object is drawn, so that the ratio of length and width is the same as that of the real object. The length and width ratio of , and then get the scaling ratio of the virtual and real objects.
[0062] like figure 1 shown, P 1 Represents the spatial position of the minimum bounding box of the virtual object after matrix transformation, P 2 Represents the spatial position of the smallest bounding box normalized by the l...
Embodiment 2
[0098] Embodiment 2 The specific use of the method for grasping and releasing virtual objects by hand
[0099] It is completed by using VS2013, OpenCV and OpenGL under the Windows7 operating system. The hardware environment is a 3.3GHz i5 processor, a desktop computer with 4GB running memory and a binocular camera. The internal parameters of the camera are pre-calculated and the experimental process is relatively stable.
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