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Game data object matching method, device, equipment and storage medium

A data object, object matching technology, applied in the field of games, can solve the problems of occupying a large CPU resource, consuming a large CPU performance, and low CPU performance, and achieving the effect of reducing CPU consumption, avoiding CPU performance, and reducing memory usage

Active Publication Date: 2022-05-20
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, only when the data members in the game data object are ordinary integer data, the CPU performance consumed by calling this comparison function is low; when the game data object contains string data, since the comparison of the string data is character Section-level comparison consumes a lot of CPU performance
Even if the game data object does not contain string data, when the game data object is large, the existing technology still needs to compare each data member in the game data object one by one, which still takes up a lot of CPU resources
In addition, for two identical game data objects, the existing technology may store them separately in multiple gameplays, which will consume more memory space

Method used

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  • Game data object matching method, device, equipment and storage medium
  • Game data object matching method, device, equipment and storage medium
  • Game data object matching method, device, equipment and storage medium

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Embodiment Construction

[0034] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is a part of embodiments of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0035] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstan...

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Abstract

The present invention relates to the technical field of games, and specifically relates to a game data object matching method, device, device and storage medium. The method includes: in response to a matching instruction for a data object, determining the first match to be matched corresponding to the matching instruction. A data object and a second data object; acquiring a first object identifier of the first data object and a second object identifier of the second data object; matching the first object identifier and the second object identifier, Obtain a first matching result; if the first matching result is that the first object identifier and the second object identifier are inconsistent, call a preset comparison function to compare the first data object and the second data object Perform matching to obtain a second matching result; modify the first object identifier and the second object identifier according to the second matching result. The method of the invention can reduce CPU consumption, reduce memory occupation, and improve game server performance.

Description

technical field [0001] The present invention relates to the technical field of games, in particular to a game data object matching method, device, equipment and storage medium. Background technique [0002] With the rapid development of network technology, online games (also known as online games, generally referring to electronic games in which multiple players interact and entertain through the computer Internet) are becoming more and more popular. Among the many categories of online games, massively multiplayer online role-playing games (Massively Multiplayer Online Role-Playing Game, MMORPG) is the mainstream type. [0003] MMORPGs allow large numbers of people to share virtual experiences together by allowing players to interact with each other in smaller and larger groups. MMORPG players can play one or more virtual characters and control the virtual characters in a computer-generated virtual (or game) World activities and behaviors that allow the avatar to interact w...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/60G06F9/50
CPCA63F13/60G06F9/5016
Inventor 谢亚晋
Owner TENCENT TECH (SHENZHEN) CO LTD