Universal visual editing method and device for automatic behavior of Unity 3D game and medium

A behavioral and editing technique, applied in the field of game development

Pending Publication Date: 2021-02-12
HANGZHOU ELECTRONICS SOUL NETWORK TECH
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present application provides a general visual editing method, device and medium for the automatic behav

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  • Universal visual editing method and device for automatic behavior of Unity 3D game and medium
  • Universal visual editing method and device for automatic behavior of Unity 3D game and medium
  • Universal visual editing method and device for automatic behavior of Unity 3D game and medium

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Embodiment Construction

[0024] In order to make the purpose, technical solutions and advantages of the application clearer, the application will be described and illustrated below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present application, and are not intended to limit the present application. Based on the embodiments provided in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0025] Obviously, the accompanying drawings in the following description are only some examples or embodiments of the present application, and those skilled in the art can also apply the present application to other similar scenarios. In addition, it can also be understood that although such development efforts may be complex and lengthy, for those of ordinary skill in the art re...

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Abstract

The invention relates to a universal visual editing method and device for the automatic behavior of a Unity 3D game and a medium and belongs to the technical field of game development. The method comprises the following steps: making a visual editor for automatic behavior data of the Unity 3D game; adding a plurality of task nodes into the visual editor; adding at least one behavior to each task node to obtain an edited task node; and combining the plurality of edited task nodes to form an automatic behavior combination, each edited task node having an entry port and an exit port, each entry port and each exit port having a mounting condition, and the plurality of edited task nodes having the mounting conditions being different from each other. And describing a jump relationship between the edited task nodes through the mounting conditions. According to the visual editing process provided by the embodiment of the invention, jump and combination among the behaviors can be visually displayed to developers, so that automatic behaviors are convenient to manufacture and debug, and the working efficiency of the developers is greatly improved.

Description

technical field [0001] The application relates to the technical field of game development, in particular to a general visual editing method, device and medium for the automatic behavior of Unity3D games. Background technique [0002] In the game development process, we call the automatic behavior of characters AI (Artificial Intelligence). At present, the automatic behavior of the game is not supported by default in Unity3D, and there are only some scattered plug-ins. If some complex automatic behaviors need to be done, developers usually need to write logic scripts to describe a specific series of behaviors. and data configuration. [0003] However, for pure code description or data-based automatic behavior description, it is currently not well able to meet the needs of various complex behaviors, for example, when it is necessary to do some After the conditions are updated, there will be a problem that the current production process cannot meet the complex needs particula...

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Application Information

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IPC IPC(8): G06F8/20G06F8/34A63F13/60G06T13/20
CPCA63F13/60G06F8/20G06F8/34G06T13/20
Inventor 蒋冠冕
Owner HANGZHOU ELECTRONICS SOUL NETWORK TECH
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