Skeleton animation posture matching method and device, electronic equipment and storage medium

A technology of skeletal animation and matching methods, applied in animation production, image analysis, instruments, etc., can solve the problems of poor matching accuracy, poor subsequent frame prediction, and large amount of data, and achieve the effect of improving smooth transition

Pending Publication Date: 2021-03-26
MIGU CO LTD +1
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, the inverse kinematics algorithm is generally used to impose specific constraints on each joint, and then iteratively solve the problem to obtain the corresponding rotation information of each joint. However, different joints need to impose different constraints, and different algorithms have different time consumption and solution goals. It is also different, which leads to the situation that some sports may have no solution. Due to the inaccurate grasp of the constraints and the complex composition of the human body, the movements of different parts may involve the linkage effect of other joints. Therefore, the matching accuracy is relatively low. Difference
The method of deep learning reconstructs the rotation data of future frames according to the 3D key points and historical frame information through the study of a large amount of data, but the amount of data required is large enough, and the phenomenon of cumulative errors is prone to occur, which leads to the prediction of subsequent frames worse and worse

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  • Skeleton animation posture matching method and device, electronic equipment and storage medium
  • Skeleton animation posture matching method and device, electronic equipment and storage medium
  • Skeleton animation posture matching method and device, electronic equipment and storage medium

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Embodiment Construction

[0041] The specific embodiments of the present invention will be further described below with reference to the accompanying drawings. The following examples are only used to illustrate the technical solutions of the present invention more clearly, and cannot be used to limit the protection scope of the present invention.

[0042] The pose matching method, apparatus, electronic device, and storage medium for skeletal animation according to embodiments of the present invention are described below with reference to the accompanying drawings.

[0043] figure 1 A flowchart of a pose matching method for skeletal animation provided by an embodiment of the present invention is shown. like figure 1 As shown, the pose matching method for skeletal animation provided by an embodiment of the present invention specifically includes the following contents:

[0044] S101: Receive any frame data in the skeletal animation.

[0045] The skeletal animation is, for example, a skeletal animatio...

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Abstract

The embodiment of the invention discloses a skeletal animation posture matching method and device, electronic equipment and a storage medium. The skeletal animation posture matching method comprises the steps: receiving any frame of data in skeletal animation; and obtaining candidate matching nodes corresponding to the any frame of data from a pre-obtained motion graph model, wherein the motion graph model comprises a plurality of nodes connected through directed edges according to an excessive situation, and the plurality of nodes represent a plurality of motion frames in the motion graph sequence respectively; obtaining the similarity between any frame of data and each node in the candidate matching nodes; and based on the similarity between any frame of data and each node, obtaining a matching node of any frame of data from the candidate matching nodes. According to the embodiment of the invention, the accuracy and matching efficiency of the posture matched by the skeletal animationcan be ensured, and the smooth transition of the posture of each frame of data in the skeletal animation is improved.

Description

technical field [0001] The invention relates to the technical field of computer graphics processing, in particular to a pose matching method, device, electronic device and storage medium for skeletal animation. Background technique [0002] Converting the 3D key points of the bones into the rotation matrices of the corresponding joints is the key link to drive the motion of the virtual human. At present, the inverse kinematics algorithm is generally used to impose specific constraints on each joint, and then iteratively solve it to obtain the rotation information corresponding to each joint. However, different joints need to impose different constraints, and different algorithms have different time consumption and solution goals. It is also different, which leads to the situation that some movements may have no solution. Due to the inaccurate grasp of constraints, because the human body has a complex composition, the movements of different parts may involve the linkage effec...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06K9/62G06K9/00G06T13/40G06T7/20G06T7/285
CPCG06T13/40G06T7/20G06T7/285G06V40/20G06V40/10G06F18/22
Inventor 周兵肖翔吴闯庄放望张宏龙
Owner MIGU CO LTD
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