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Hierarchical design method for scenario parameters

A design method and parameter technology, applied in the computer field, can solve problems such as unsatisfactory data structure, large amount of redundant data, inapplicability to changing scenarios, model requirements, binding parameter format editing tools, etc.

Active Publication Date: 2021-05-18
BEIJING SIMULATION CENT
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AI Technical Summary

Problems solved by technology

First, the traditional scenario editing method can only support users to edit the values ​​of established deployment parameters and performance parameters. The parameter format of entities cannot be customized by users, and cannot be applied to changing scenarios, changing model requirements, and binding parameters. In editing tools that change formats accordingly
Second, the parameter data items in the traditional scenario editing method are all tiled, which cannot meet the application requirements of data structure variable length and nesting. In the case of high model granularity and complex binding parameter format, the setting of model binding parameters cannot be completed. ; Third, the traditional scenario editing method does not implement the inheritance and combination relationship of the models involved in the scenario, and the parameters cannot be reused in the case of a large number of models, and the user needs to edit all the performance parameters and deployment parameters of all models separately and settings, the amount of redundant data is large, and the operation is cumbersome

Method used

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  • Hierarchical design method for scenario parameters
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  • Hierarchical design method for scenario parameters

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Embodiment Construction

[0034]In order to make the technical solution of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. The present invention is described in detail through specific examples below, but these do not constitute a limitation to the present invention. Without departing from the principles of the present invention, those skilled in the art may make modifications and improvements, which should also be considered as the protection scope of the present invention.

[0035] This embodiment provides a method for hierarchical design of scenario parameters. The basic idea of ​​the method is: split the scenario design into four levels: data definition, model definition, model definition and scenario definition; after scenario analysis and preparation, model parameterization And three stages of model instantiation complete the hierarchical design of scenario parameters, and each level adop...

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Abstract

The embodiment of the invention discloses a scenario parameter hierarchical design method, which comprises : dividing scene design into four levels of data definition, model definition, model definition and scene definition, and finishing scenario parameter hierarchical design through three stages of scene analysis and preparation, model parameterization and model instantiation, wherein different parameter design methods and different data storage structures are adopted in each layer. According to the method, data formats and values of deployment parameters and performance parameters of entities in a scene are flexibly defined in a mode that a data structure can be nested and variable in length and entity parameters can be combined and inherited, a flexible and extensible solution is provided for a user to define model-model-entity mapping, a convenient method is provided for a user to define parameter structures in any format, and expandability and working efficiency of scene design are improved.

Description

technical field [0001] The invention relates to the field of computer technology, in particular to a method for hierarchical design of scenario parameters. Background technique [0002] Scenario editing and entity deployment are one of the important preparation processes in the early stage of military confrontation deduction and simulation implementation. The simulation implementer needs to edit the deployment parameters of all simulation entities involved in the simulation scenario, as well as the performance of all models involved in the simulation scenario. parameter. [0003] The traditional scenario editing method cannot meet the needs of data structures that can be nested, variable length, and entity parameters can be combined and inherited. In the process of scenario editing, traditional methods can be roughly divided into model definition, model parameterization, and performance parameterization. There are five steps of setup, entity instantiation and deployment par...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F30/20G06F16/81G06F16/84G06F16/28
CPCG06F30/20G06F16/81G06F16/86G06F16/288
Inventor 霍达马原野蔡继红杨凯
Owner BEIJING SIMULATION CENT