Data processing method, storage medium and electronic equipment

A technology for data processing and electronic equipment, applied in the fields of data processing methods, storage media, and electronic equipment, can solve problems such as blocking the main game process, high data transmission overhead, and high development costs, so as to improve data collection efficiency and reduce request delays time, reduce the effect of data acquisition overhead

Pending Publication Date: 2021-06-04
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

There are two problems with this method. One is that the overhead of data transmission through http is relatively large, and it will block the main process of the game. The other is that when there are new indicators to be collected, it is necessary to cooperate with the service discovery mechanism to carry out new indicators. Registration, operation complexity is high, and development cost is high

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  • Data processing method, storage medium and electronic equipment
  • Data processing method, storage medium and electronic equipment
  • Data processing method, storage medium and electronic equipment

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Embodiment Construction

[0026] The following will clearly and completely describe the technical solutions in the embodiments of the present application with reference to the accompanying drawings in the embodiments of the present application. Obviously, the described embodiments are only some of the embodiments of the present application, not all of them. Based on the embodiments in this application, all other embodiments obtained by those skilled in the art without making creative efforts belong to the scope of protection of this application.

[0027] First of all, some nouns or terms appearing in the process of describing the embodiments of this application are explained as follows:

[0028] Berkeley Packet Filter (BPF): It is an original interface of the data link layer on UNIX-like systems, which provides the sending and receiving of original link layer packets. A userland process can provide a filter to declare which packets it wants to receive. This kind of filtering can avoid copying other da...

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Abstract

The embodiment of the invention discloses a data processing method, a storage medium and electronic equipment. The method comprises the following steps of: receiving a data processing request sent by an API (Application Program Interface) on user equipment through a data receiving end of game host equipment, the data processing request comprising at least one of a data acquisition request and a newly added acquisition index request; controlling the data receiving end to request an SDK to execute the data processing request based on a RPC interface of the SDK; sending a data processing result of the data processing request executed by the SDK to a fixed port of a loop-back network card through a UDP interface; and then controlling the data receiving end to receive the data processing result from the fixed port of the loop-back network card, and sending the data processing result to the API on the user equipment. According to the embodiment of the invention, the data acquisition overhead of the game service can be reduced, the operation of the game process is not blocked, the request delay of players is reduced, and the data acquisition efficiency of the game is improved.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to the field of data processing, and in particular to a data processing method, storage medium and electronic equipment. Background technique [0002] For game applications, latency is an important indicator for evaluating the player's game experience. In the design of modern game engines, design processes such as synchronous operations of the main game process and optimization of time-consuming logic will be reduced as much as possible. At present, the following two methods are generally adopted for the collection of data such as business indicators in the game: [0003] The first way is to write the data to be collected into the log in the form of asynchronous input and output (IO), and then extract it through the system log (syslog). The problem with this method is that when the load of the game application is high or a large number of logs are generated, the IO over...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/358A63F13/77G06F9/54
CPCA63F13/358A63F13/77G06F9/547
Inventor 郝庭毅
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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