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VR lower limb controller based on three-dimensional rocker and control method thereof

A technology of a three-dimensional joystick and a control method, applied in the field of game entertainment equipment, can solve the problems of limiting the comfort and popularity of home VR experience, less freedom and fun in character manipulation, and the problem of full-space mobile input not being substantially solved.

Pending Publication Date: 2021-09-03
叶玉宁
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the existing VR game equipment, the motion capture technology for the upper body of the human body is relatively perfect; although there are also technologies for motion capture of the lower body, such as the vive tracker developed by htc, on the one hand, it is easy to stand or run for too long in the game. It leads to fatigue, on the other hand, it is limited by space, and the accompanying full-space mobile input problem has not been substantially solved; physical strength and space greatly limit the experience comfort and popularity of home VR.
[0003] At present, if you want to play VR comfortably at home and play for a long time, the best posture is sitting, but there are few technologies to control the posture of the legs in the sitting posture, which makes the player's control of the character less free and fun in the sitting posture

Method used

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  • VR lower limb controller based on three-dimensional rocker and control method thereof
  • VR lower limb controller based on three-dimensional rocker and control method thereof
  • VR lower limb controller based on three-dimensional rocker and control method thereof

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Embodiment Construction

[0027] Such as figure 1 , figure 2 As shown, the VR lower limb controller of the present invention includes a base, a three-dimensional rocker potentiometer 1 located above the base, a reset module, a sensing module, and a pedal 3 located above the three-dimensional rocker 1; A rotating shaft 2 is connected with the three-dimensional rocker 1, and the pedal 3 is surrounded by baffles 7, and elastic bands are connected between the side baffles.

[0028] In this embodiment, two pressure sensors are selected for the sensing module, and two springs are selected for the reset module.

[0029] Further, there is a groove on the side of the three-dimensional rocker 1, a slider 6 is installed in the groove, a pressure sensor is installed in the upper and lower groove surfaces, and the spring is located between the pressure sensor and the slider 6; There is a second rotating shaft 4, and the slider 6 and the pedal 3 are connected through a connecting rod 5.

[0030] When this lower ...

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PUM

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Abstract

The invention provides a VR lower limb controller based on a three-dimensional rocker and a control method thereof. The VR lower limb controller comprises a base, a three-dimensional rocker potentiometer located above the base, a reset module, a sensing module and a pedal located above the three-dimensional rocker. The VR lower limb controller is characterized in that the pedal is connected with the three-dimensional rocker through a first rotating shaft, the periphery of the pedal is surrounded by baffles, and an elastic band is connected between the side baffles. According to the invention, indirect control of three freedom degrees of hip joints and one freedom degree of knee joints of a VR game role in a sitting posture can be realized, and the problem of full-space movement input is solved through specific steps.

Description

technical field [0001] The invention relates to a VR game peripheral device, which belongs to the technical field of game entertainment equipment, in particular to a VR lower limb controller based on a three-dimensional rocker and a control method thereof. Background technique [0002] VR games attract many players with their real immersive experience. In the existing VR game equipment, the motion capture technology for the upper body of the human body is relatively perfect; although there are also technologies for motion capture of the lower body, such as the vive tracker developed by htc, on the one hand, it is easy to stand or run for too long in the game. It leads to fatigue, on the other hand, it is limited by space, and the accompanying full-space mobile input problem has not been substantially solved; physical strength and space greatly limit the experience comfort and popularity of home VR. [0003] At present, if you want to play VR comfortably at home and play for...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/245A63F13/218
CPCA63F13/245A63F13/218A63F2300/8082A63F2300/1043
Inventor 叶玉宁
Owner 叶玉宁
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