Game data synchronization method and system, equipment and storage medium

A technology of game data and operating data, applied in the computer field, can solve the problem of poor real-time performance of game data, and achieve the effect of taking into account fluency and ensuring real-time performance

Active Publication Date: 2021-09-07
武汉乐谷在线科技有限公司
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  • Abstract
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  • Claims
  • Application Information

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Problems solved by technology

[0003] In view of this, the present invention proposes a game data synchronization method, system, devic

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  • Game data synchronization method and system, equipment and storage medium

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Embodiment Construction

[0037] The following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of them. Based on the implementation manners in the present invention, all other implementation manners obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of the present invention.

[0038] see figure 1 , the present invention proposes a game data synchronization method, the method comprising:

[0039] S1. Monitor the operation data, display screen and network status of different clients in real time through the server;

[0040] S2. Screen out the client with the latest operating data and the latest display screen from different clients according to the preset time interval as the current standard client;

[0041] Specificall...

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Abstract

The invention discloses a game data synchronization method and system, equipment and a storage medium. The method comprises the following steps: monitoring operation data, display pictures and network conditions of different clients in real time through a server; screening out current operation data from different clients according to a preset time interval, wherein the client with the latest display picture serves as a current standard client; on the basis of the current operation data, the display pictures, the network conditions and the historical data of the other clients, respectively predicting the time required for synchronizing the operation data and the display pictures of the other clients with the current standard client; and adjusting a data synchronization algorithm of each client based on the predicted operation data of the other clients and the time required for synchronizing the picture display with the current standard client so as to update the display picture. According to the invention, the picture synchronization of different clients is realized by balancing the picture display time of different clients, and the real-time performance and fluency of the picture synchronization are considered.

Description

technical field [0001] The invention belongs to the technical field of computers, and in particular relates to a game data synchronization method, system, device and storage medium. Background technique [0002] With the popularity of various multiplayer online games, users have higher requirements for the synchronization of game data between each client and server. If there is network delay and logical frame out-of-sync in the same scene and multi-user games, it will cause each client to The game screens on the terminal are not synchronized, and the position and state of the same target object are different, resulting in unequal information obtained by each user or operation failure, affecting user experience. Contents of the invention [0003] In view of this, the present invention proposes a game data synchronization method, system, device, and storage medium for solving the problem of poor real-time performance of game data synchronization. [0004] The first aspect o...

Claims

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Application Information

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IPC IPC(8): H04N21/43H04N21/478H04L29/06H04L29/08A63F13/30
CPCH04N21/43076H04N21/4781H04L67/1095A63F13/30H04L67/131
Inventor 邓定斌
Owner 武汉乐谷在线科技有限公司
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