Animation data processing method, nonvolatile storage medium and electronic device

A data processing and animation technology, applied in the computer field, can solve the problems of heavy computation, long loading time, occupying large storage space, etc., and achieve the effect of reducing the loading time and the occupied memory.

Pending Publication Date: 2021-11-26
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

If you use motion matching (Motion Matching) to load animation resources, it will not only take a long time to load, but also take up too much memory
[0004] (2) The end bones of the skeletal animation will cause the accuracy of the end of the skeletal animation to decrease during the compression process of the skeletal animation data, and if the skeletal animation data is not compressed, it will take up a lot of storage space
Especially for complex action transitions, there may be dozens of poses presented by character animations participating in the fusion at the same time, which involves a large amount of calculations
[0006] (4) The skeletal animation data of different skeletal structures cannot be reused on the skeletons of different virtual character models
If you need to migrate skeletal animation data from one virtual character model to another, you need to redirect the skeletal animation data to specify the mapping relationship between the two sets of bones, but the reuse effect is poor
[0007] For the above problems, no effective solution has been proposed

Method used

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  • Animation data processing method, nonvolatile storage medium and electronic device
  • Animation data processing method, nonvolatile storage medium and electronic device
  • Animation data processing method, nonvolatile storage medium and electronic device

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Embodiment Construction

[0036] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0037]It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate c...

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Abstract

The invention discloses an animation data processing method, a nonvolatile storage medium and an electronic device. The method comprises the steps of acquiring target motion description information of a target virtual character model, wherein the target motion description information records position information of key node skeletons of a character skeleton of the target virtual character model in each frame of character animation, and the key node skeletons are partial skeletons in complete skeletons of the character skeleton; inputting the target motion description information into a target neural network model corresponding to the target virtual character model to obtain target animation data of the target virtual character model; and driving the target virtual character model to execute a corresponding action according to the target animation data. According to the method, the technical problems that the skeleton animation used in the game scene provided in the related art not only needs to consume relatively long loading time, but also needs to occupy too much memory are solved.

Description

technical field [0001] The invention relates to the field of computers, in particular to a method for processing animation data, a non-volatile storage medium and an electronic device. Background technique [0002] At present, the skeletal animation used in the game scene provided in the related art usually has the following problems: [0003] (1) There are a large number of game character animations. Whether it is the same action or different actions performed by each virtual character model, for each virtual character model, it is necessary to store the corresponding bone animation data for describing the position information of all bones, which requires a huge amount of space. storage space. If motion matching (Motion Matching) is used to load animation resources, it not only takes a long time to load, but also takes up too much memory. [0004] (2) The end bones of the skeletal animation will reduce the accuracy of the end of the skeletal animation during the compressi...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/00A63F13/822G06N3/04G06N20/00
CPCG06T13/00G06N20/00G06N3/04A63F13/822A63F2300/807
Inventor 吴雪平唐子豪关子敬
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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