Game prop package setting method and system based on frequency association rule
A technology of game props and rules, applied in video games, indoor games, sports accessories, etc., can solve problems such as inaccurate push of props packages, and achieve the effect of improving the playing experience
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment 1
[0058] This application provides a method for setting game item packages based on frequency association rules, figure 1 It is a flow chart of the steps of the game item package setting method based on the frequency association rule according to the embodiment of the present application, such as figure 1 As shown, the method includes the following steps:
[0059] Step S102, preprocessing the original data records in the user-level purchase statistics table to obtain a preset data set for each level;
[0060] Specifically, the game server database contains a user-level purchase statistics table, where each record in the table contains the dimension [user id, date of reaching the current level, next level, purchase item collection string]; The raw data records in the level purchase statistics table are preprocessed to obtain a preset data set for each level. Each record in the preset data set contains the dimension [user id, next level, purchased item hash set], where, If the n...
Embodiment 2
[0105] The embodiment of the present application provides a game item package setting system based on frequency association rules, image 3 It is a structural block diagram of a game item package setting method based on frequency association rules according to an embodiment of the present application, such as image 3 As shown, the system includes a preprocessing module 31, a generation module 32, a mining module 33, a database operation module 34 and a setting module 35;
[0106] The preprocessing module 31 preprocesses the raw data records in the user's graded purchase statistics table to obtain a preset data set for each level,
[0107] Generating module 32 generates corresponding header table according to preset data set;
[0108] The generation module 32 obtains frequent data sets according to the item header table and preset data sets, generates corresponding frequent pattern trees according to the frequent data sets,
[0109] The mining module 33 mines the frequent pa...
Embodiment 3
[0129] In one embodiment, a computer device is provided, and the computer device may be a terminal. The computer device includes a processor, a memory, a network interface, a display screen and an input device connected through a system bus. Wherein, the processor of the computer device is used to provide calculation and control capabilities. The memory of the computer device includes a non-volatile storage medium and an internal memory. The non-volatile storage medium stores an operating system and computer programs. The internal memory provides an environment for the operation of the operating system and computer programs in the non-volatile storage medium. The network interface of the computer device is used to communicate with an external terminal via a network connection. When the computer program is executed by the processor, a game item package setting method based on frequency association rules is realized. The display screen of the computer device may be a liquid ...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 


