Mesh compression via point cloud representation
A grid and basic grid technology, applied in the field of 3D graphics coding, can solve the problems of low efficiency and loss of data in RAW patch coding of 3D data.
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[0024] A method of compressing 3D mesh data using a point cloud representation of a mesh surface has been described above. Embodiments utilize 3D surface patches to represent point clouds and perform temporally consistent global mapping of 3D patch surface data to 2D canvas images.
[0025]In 3D point cloud encoding using a video encoder, the projection from 3D to 2D is important to generate the video that will represent the point cloud. The most efficient way to generate those videos is to use 3D patches, which segment the surface of the object, and use an orthographic projection to generate segmented depth images, which are tied together and used as a video encoder input of. In current point cloud standards, it is not possible to encode 3D meshes because there is no defined way to encode the connectivity of meshes. Furthermore, if the vertex data is sparse, the standard performs poorly because it cannot exploit the correlation between vertices.
[0026] This paper describ...
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