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Method and device for placing objects in game, electronic equipment and storage medium

An object and game technology, applied in the field of games, can solve the problems of poor flexibility in placing objects and inability to meet the needs of games.

Pending Publication Date: 2022-03-08
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] However, in the way of rectangular grids, objects can only satisfy the placement rules in the horizontal and vertical directions. In some specific game scenarios, the flexibility of object placement is poor and cannot meet the needs of the game.

Method used

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  • Method and device for placing objects in game, electronic equipment and storage medium
  • Method and device for placing objects in game, electronic equipment and storage medium
  • Method and device for placing objects in game, electronic equipment and storage medium

Examples

Experimental program
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Embodiment approach

[0145] In another embodiment, the above-mentioned target object is determined from newly created objects provided on the graphical user interface, and the newly created objects are provided after a specific control of the graphical user interface is triggered: Here, the player By triggering a specific control on the graphical user interface (such as the above-mentioned construction function entry) to enter the "build menu bar state" state, and providing new objects in the graphical user interface, the player can select the target object from these newly created objects. In this implementation manner, the pre-arrangement operation for the target object may be a drag operation, and the drag operation drags the icon of the target object beyond a preset limit, triggering the pre-arrangement state of the target object.

[0146] In the actual game, in the state of the above-mentioned "build menu bar", a list is displayed at the bottom of the GUI, the list includes new objects, and th...

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PUM

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Abstract

The invention provides an object placing method and device in a game, electronic equipment and a storage medium, and the method comprises the steps: responding to a pre-placing operation for a target object, displaying an annular grid with a central object as a center in a game scene, and displaying the pre-placed target object in the annular grid; the annular grid is generated according to the polar coordinate position of the target object in the game scene and the object attribute of the target object, and the polar coordinate position is determined by taking the central object as a pole and taking a ray, facing a preset direction, of the pole as a polar axis; in response to the fact that the first occupied area of the target object in the annular grid is not overlapped with the second occupied area where the object is placed, the target object is placed in the first occupied area of the annular grid; the annular grid is displayed in the game scene, and the objects are placed along the annular grid, so that the object placement flexibility is improved, and the object placement requirement in the specific game scene such as annular placement is met.

Description

technical field [0001] The present application relates to the technical field of games, in particular, to a method, device, electronic device and storage medium for placing objects in a game. Background technique [0002] With the rapid development of online games, more and more types of games appear. For example, management games, survival games, etc. In management and survival games, players need to place objects in a fixed area to build survival infrastructure. [0003] In these games, the traditional method of placing objects is to change the position coordinates of the objects to be placed according to the space transformation on the game 3D scene or 2D canvas, and record their final position coordinate values. However, it is too free to directly modify the position coordinates of objects when they are placed, and it is inconvenient to deal with issues such as overlapping between objects and controlling the distance between objects. Free placement can also easily lead ...

Claims

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Application Information

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IPC IPC(8): A63F13/52
CPCA63F13/52A63F2300/308
Inventor 冼进烨黄志兴
Owner NETEASE (HANGZHOU) NETWORK CO LTD