Method and device for placing objects in game, electronic equipment and storage medium
An object and game technology, applied in the field of games, can solve the problems of poor flexibility in placing objects and inability to meet the needs of games.
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[0145] In another embodiment, the above-mentioned target object is determined from newly created objects provided on the graphical user interface, and the newly created objects are provided after a specific control of the graphical user interface is triggered: Here, the player By triggering a specific control on the graphical user interface (such as the above-mentioned construction function entry) to enter the "build menu bar state" state, and providing new objects in the graphical user interface, the player can select the target object from these newly created objects. In this implementation manner, the pre-arrangement operation for the target object may be a drag operation, and the drag operation drags the icon of the target object beyond a preset limit, triggering the pre-arrangement state of the target object.
[0146] In the actual game, in the state of the above-mentioned "build menu bar", a list is displayed at the bottom of the GUI, the list includes new objects, and th...
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