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Binding method, device and equipment for crankshaft animation model based on maya software

An animation model and crankshaft technology, applied in the field of image processing, can solve the problems of cumbersome crankshaft animation production steps, difficult to form plug-ins, long time consumption, etc., and achieve the effect of saving production cycle and labor cost.

Active Publication Date: 2022-05-31
YANTAI JIERUI NETWORK TRADING
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  • Abstract
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  • Claims
  • Application Information

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Problems solved by technology

[0004] The binding of the engine crankshaft is a common problem in mechanical binding. In the existing crankshaft animation production process, the binding method of manually adding bones and adding ik control is usually used, which will make the crankshaft animation production steps too cumbersome , takes a long time, and it is not easy to form a plug-in

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  • Binding method, device and equipment for crankshaft animation model based on maya software
  • Binding method, device and equipment for crankshaft animation model based on maya software
  • Binding method, device and equipment for crankshaft animation model based on maya software

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Embodiment Construction

[0052] Below in conjunction with accompanying drawing and embodiment the present invention will be further described:

[0053] In order to clearly illustrate the technical features of this solution, the present invention will be described in detail below through specific implementation modes and in conjunction with the accompanying drawings. The following disclosure provides many different embodiments or examples for implementing different structures of the present invention. To simplify the disclosure of the present invention, components and arrangements of specific examples are described below. Furthermore, the present invention may repeat reference numerals and / or letters in different instances. This repetition is for the purpose of simplicity and clarity and does not in itself indicate a relationship between the various embodiments and / or arrangements discussed. It should be noted that components illustrated in the figures are not necessarily drawn to scale. Description...

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Abstract

The invention discloses a crankshaft animation model binding method, device and equipment based on Maya software, belonging to the technical field of image processing. The method includes the following steps: collecting the position coordinates of the crankshaft and the rotation center point of the piston, the length of the connecting rod, and the neck center point Coordinates and motion trajectory; create a coordinate system in three-dimensional space with the center point of the crankshaft as the origin, create three object surrogate locators in the coordinate system, and obtain the position coordinates of each object; put the position coordinates of each object into a base In the plane perpendicular to the crankshaft with the center point of the crankshaft as the origin; the movement of the crankshaft is simplified to the positional coordinate relationship of three points of the triangle in the same plane, and the movement path of the piston and the rotation angle of the connecting rod are calculated; the substitute locator The calculated information is re-assigned to the crankshaft model and completed the animation. The invention simplifies the original binding method into a mathematical model, realizes the fast realization of the binding operation through expressions, and saves the production cycle and labor cost.

Description

technical field [0001] The invention relates to a method, device and equipment for binding a crankshaft animation model based on Maya software, and belongs to the technical field of image processing. Background technique [0002] The integrated binding of the animation model is the most commonly used in the process of making animation. As long as there is an animation with a character, the integrated binding of the animation model of the character must be performed. [0003] Maya software is currently the most commonly used software for animation production. Maya software is used in most visual design fields. Things made by Maya software can also be exported for interactive use. [0004] The binding of the engine crankshaft is a common problem encountered in mechanical binding. In the existing crankshaft animation production process, the binding method of manually adding bones and adding ik control is usually used, which will lead to too cumbersome crankshaft animation produ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/20G06T7/70
CPCG06T13/20G06T7/70Y02P90/30
Inventor 李腾王涛曲洁吴忠洋鞠鹤立叶鲁阳尚武谢锋
Owner YANTAI JIERUI NETWORK TRADING