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Method and system for accelerated image rendering with motion compensation

A motion compensation and motion technology, applied in image enhancement, motion attachment, image analysis, etc., can solve the complex problems of real-time video rendering

Pending Publication Date: 2022-04-15
逐点半导体(上海)股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Over the years, increases in computer processing power have made real-time video rendering, for example for video games or some animations, increasingly complex

Method used

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  • Method and system for accelerated image rendering with motion compensation
  • Method and system for accelerated image rendering with motion compensation
  • Method and system for accelerated image rendering with motion compensation

Examples

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Embodiment Construction

[0012] The following description relates to various embodiments of image rendering. In particular, systems and methods for accelerated image rendering utilizing motion compensation are provided. Image rendering systems such as figure 1 The illustrated system may include an image processor that renders image frames for display based on rendering commands received from one or more input sources. Since image rendering can be complex, especially for games with increasingly complex environments and for display devices with high resolution and high frame rates, increasing the processing power of image processors such as graphics processing units (GPUs) Meet processing needs. However, the amount of power consumed by a GPU is proportional to the amount of pixels being rendered for display, and the GPU's power resources may (eg, in mobile devices) be constrained. One approach to reducing processing demands on the GPU while maintaining high resolution and frame rate may include utili...

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Abstract

Various systems and methods for accelerated image rendering with motion compensation are provided. In one embodiment, a method includes calculating a motion between a previous image frame and a target image frame to be rendered; rendering a small image having a size smaller than a target size of the target image frame based on the calculated motion; and generating a target image frame at a target size based on the small image, the calculated motion, and the reference image frame. In this manner, high quality image frames of a video stream may be generated with a reduced number of renders per frame, thereby reducing overall processing resources dedicated to rendering and power consumption for image rendering.

Description

technical field [0001] Embodiments of the subject matter disclosed herein relate to image rendering with motion compensation. Background technique [0002] Over the years, increases in computer processing power have made real-time video rendering, eg for video games or certain animations, increasingly complex. For example, early video games featured pixelated sprites moving on a fixed background, while contemporary video games feature realistic three-dimensional scenes filled with characters. At the same time, the miniaturization of processing components has enabled mobile devices such as handheld video game devices and smartphones to efficiently support real-time rendering of high-frame-rate, high-resolution video. Contents of the invention [0003] In one embodiment, a method includes: calculating motion between a previous image frame and a target image frame to be rendered; rendering a small image having a size smaller than a target size of the target image frame based...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T15/00
CPCG06T3/4007H04N7/0157G06T15/205A63F13/52A63F13/5252A63F13/60G06T5/50G06T7/20G06T3/40G06T2207/20221A63F13/42G06T2207/10016G06T1/60
Inventor 程国华陈军华尼尔·伍德尔张洪敏马越王青海
Owner 逐点半导体(上海)股份有限公司
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