Healthy amusement type game and apparatus for winning prize

A technology of game devices and entertainment devices, applied in the field of games and gaming devices, can solve the problems of reducing entertainment interest, increasing the pressure and tension of players, and being uncontrollable by players.

Inactive Publication Date: 2006-01-25
高春平
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Most of the current gaming devices are determined by the winning rate preset by the computer, and the results are random. It is difficult to control the winning and losing results of gaming games
When players use these game devices and gaming devices for entertainment, their mental tension increases, adrenaline secretion increases, sympathetic nerves are excited, and the human body is in a state of emergency. The above-mentioned en

Method used

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  • Healthy amusement type game and apparatus for winning prize
  • Healthy amusement type game and apparatus for winning prize
  • Healthy amusement type game and apparatus for winning prize

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0028] Embodiment 1. Health Roulette Game Device

[0029] hardware

[0030] Personal computer, DAQ board, physiological signal sensor, multiple personal displays (CRT, or LCD), stepper motor and its control rotating wheel, chip table, etc.

[0031] System Components

[0032] Divided into two parts

[0033] (1) Personal physiological data collection and feedback module

[0034] 1) Personal physiological data collection, feedback part and display module

[0035] ●Physiological signal sensor

[0036] √ Preferred: Photoplethysm (finger or earlobe) sensor

[0037] √Second choice: Respiratory rate sensor

[0038] √ Choose again: electrodermal sensor

[0039] √Select again: EMG sensor

[0040] √ Choose again: EEG sensor

[0041] Free choice according to the player's characteristics and level of mastery

[0042] 2) DAQ board

[0043] Depending on the number of players the system accommodates. Each person has at least one input port and one output port, and can choose 8...

Embodiment 2

[0066] Example 2. Healthy Black Jack Game Set

[0067] The system configuration and principle are similar to the health roulette game device

[0068] Changing Game Sets Due to Game Type Differences:

[0069] ●Besides the physiological data collection and display device in front of each player, there are also

[0070] 1. A device that displays three cards

[0071] A polygonal roulette driven by three DC motors respectively. On each polygonal plane is a film of a card. After passing through the light, it is illuminated on the display representing the card to form a reflective surface of the card. These three stepper motors are controlled by buttons. There are several switches (as many game positions as there are switches) on each player's desktop, which can control the roulettes of other players except their own desktop. The roulette switch is a parallel control switch that represents each player.

[0072] 2. The three-card device used by the banker as the banker

[0...

Embodiment 3

[0091] Embodiment 3. The health game device that compares big and small points

[0092] The principle and device are similar to the roulette game

[0093] The dice game device is controlled by two stepping motors with different axes in the CPU, tumbling and rotating, and the final dice surface is determined by the CPU.

[0094] scoring method

[0095] 1. Fixed scoring method

[0096] The dice points are obtained by the CPU according to the banker's health score look-up table. For example, the multiplication factor of the owner is 1.2, and the points of the table lookup are 7; the multiplication factor of the owner is 1.4, and the points of the table lookup are 9. The CPU looks up the table again, and when the number of points is 9, the number of pulses of the two stepper motors is 216 for the stepper motor (1), and 219 for the stepper motor (2). The CPU sends instructions to the stepper motor to execute accordingly.

[0097] 2. Competitive scoring method

[0098] C...

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PUM

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Abstract

A health and entertainment type game and lottery apparatus controlled by computer features that the win percentage of a player is determined by its psychosomatic state, that is, the variation in the psychosomatic signals of said player is detected and its win percentage is then calculated out. It is composed of a signal acquisition and regulation module, a signal processing, analyzing, comparing and calculating module, and a digital signal driven lottery or entertainment module.

Description

technical field [0001] The present invention relates to a gaming device, and more particularly to a computer-controlled gaming and lottery device. More specifically, the present invention relates to a game and lottery device controlled by a computer to determine the winning rate according to the player's physical and mental state. This device consists of a physiological signal acquisition, conditioning module, physiological signal processing, analysis, comparison, calculation module, Gaming or entertainment modules driven by digital signals, by detecting the change degree of the player's physiological signal, calculating the winning rate of the player, issuing instructions to drive and control the gaming or entertainment device. The device can be widely used in entertainment, health training, biofeedback training and rehabilitation of physical and mental diseases. technical background [0002] Most of the current entertainment devices are manually controlled, reflecting the...

Claims

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Application Information

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IPC IPC(8): A63F3/00A61B5/00
Inventor 高春平
Owner 高春平
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