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Control of interactions within virtual environmetns

a technology of virtual environment and interaction, applied in the field of control of interactions within virtual environments, can solve the problems of requiring considerable resources in bandwidth and/or transfer time for such large amounts of data between networked computers, and the speed at which applications run is often limited,

Inactive Publication Date: 2008-06-12
TECHNION RES & DEV FOUND LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0017]It is a further aim of the present embodiments, to facilitate real time multiple client interaction with objects within the same networked virtual environment.
[0018]It is a further aim of the present embodiments, to limit the amount of data requiring transfer between the different nodes of a networked interactive computing. environment, to allow interactions with said environment to be transmitted to all clients in real time.
[0019]It is a further aim of the present embodiments to encapsulate the functionality of a scene and the objects within it, as a separate, though associated entity from the encapsulation of the display aspects thereof, thus allowing the association of different functionalities with the set of objects comprising an existing scene.

Problems solved by technology

In networked computing however, particularly with data-intensive, heavy applications, the speed at which applications run is often limited by the time required for necessary data to be transferred between the networked computers.
Increasing the running efficiency, and, in particular, achieving real-time updating of high-resolution 3D graphical displays to multiple users is a challenging aim.
In multiple-user, real-time networked applications however; the traditional object oriented programming approach has been found to be somewhat inadequate.
Transferring such large amounts of data between networked computers requires considerable resources in terms of bandwidth and / or transfer time.

Method used

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  • Control of interactions within virtual environmetns
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  • Control of interactions within virtual environmetns

Examples

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example

[0163]A preferred embodiment of the present invention comprises a distributed, real time and interactive three-dimensional system, the core of which is a memory resident, real-time, object-oriented database called the SDB (scene database). By incorporating the new features of split objects, experts, relationships and counter control as described herein, it is possible to facilitate controlled multi-client interaction with 3D virtual reality applications, with the individual users using standard 2D input devices such as the computer mouse for interacting with the program.

[0164]The separation of the form and function of objects and scenes simplifies the way in which data from an external source may be used to dynamically control and update a scene. Furthermore, separation of form and function permits data coming from different sources to be represented by essentially the same scene.

[0165]A prototype of the preferred embodiment was developed in GInIt, wherewith the 3D virtual reality w...

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Abstract

A virtual object for use in an object oriented environment; the virtual object comprising at least a user-sensible aspect and further comprising at least a functional aspect; the said user-sensible aspect being encapsulated as a user-sensible encapsulation, separately from the functional aspect, which is encapsulated as a functional encapsulation.

Description

RELATIONSHIP TO EXISTING APPLICATIONS[0001]The present application claims priority from U.S. Provisional Patent Application No. 60 / 233,478 filed Sep. 19, 2000.FIELD OF THE INVENTION[0002]The present invention relates to methods and apparatus for the control of interactions within virtual environments, and more particularly, but not exclusively to control of interactive relationships of three dimensional (hereinafter 3D) objects in distributed 3D environments.BACKGROUND OF THE INVENTION[0003]Some applications are graphics based, and may, using what is commonly termed virtual reality, give an illusion of 3D space by situating virtual objects on a virtual 3D grid. Using immersion equipment, users can interact with this virtual environment. Additionally or alternatively, the 3D space can be projected on to a substantially flat or 2D surface such as a computer visual display unit (VDU), so that virtual objects are viewed on substantially 2D computer screens, yet nevertheless, an illusion...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): G06F13/00G06T17/00
CPCG06T17/00G06F3/04815A63F13/00A63F13/25A63F13/35A63F13/52G06T19/20G06T2219/2004G06T2219/2021
Inventor ELBER, GERSHONSHAKED, ORITSHMUELI, ODED
Owner TECHNION RES & DEV FOUND LTD
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