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Gaming facility management system

a technology of facility management and gaming, applied in the field of gaming facility management system, can solve the problems of inability to acquire accurate data in such a single pair of operating devices among the high-order devices, game data cannot be matched either, and the lending device of the game is deactivated, so as to improve the security against interception, low cost, and convenient for anyone.

Inactive Publication Date: 2008-10-09
UNIVERSAL ENTERTAINMENT CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention provides a gaming facility management system that includes a game medium lending device, a management server, and a communication management unit. The game medium lending device is operable to manage game medium lend-out data and game data, while the management server is operable to store and manage various data items. The communication management unit is operable to transmit and receive the game medium lend-out data and game data through two lines in parallel, preventing failure of one line from affecting the other. The system also allows for the management of large amounts of data, such as images, using optical fibers and LAN cables. Additionally, the system allows for the management of data from each bank facility in the gaming facility, making data management easier. The invention simplifies the gaming facility management system and reduces network traffic, preventing congestion and failures.

Problems solved by technology

However, the above data of the operating devices transmitted after a communication failure has occurred is not accumulated in the memory of the high-order devices until the communication failure has been recovered from.
This may cause the gaming medium lending devices to be deactivated.
If the game medium lend-out data cannot be matched in the respective high-order devices, the game data cannot be matched either.
If one operating device is deactivated, the other operating device will also be deactivated, thus making it impossible to acquire accurate data in such one pair of operating devices among the high-order devices.

Method used

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  • Gaming facility management system
  • Gaming facility management system
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Examples

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Embodiment Construction

[0037]Hereinafter, one embodiment of a gaming facility management system according to the present invention will be described with referring to the accompanying drawings.

[0038]FIG. 1 is a view showing a schematic construction of a gaming facility management system which can be installed in a gaming facility such as a pachinko game hall or the like, for instance.

[0039]A gaming facility management system 1 according to the present embodiment is provided with management servers 5 that manage an operating state of a plurality of gaming machines, a lend-out state of a game medium, and players (for instance, members, non-members). The management servers are disposed inside the gaming facility and include pachi-slot machines and pachinko gaming machines, slot machines and the like. Various types of data are transmitted through a network 100 to these management servers 5 from the various operating devices installed inside the gaming facility, thereby enabling data management and data accumu...

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Abstract

A gaming facility management section 1 is provided with a game medium lending device 20, a management server 5, a first line 120a and a second line 120b and a communication management controller. The game medium lending device 20 includes a data processor unit that manages game medium lend-out data generated following a lend-out of a game medium and game data regarding a game in a gaming machine. The management server 5 includes a data processor unit that stores the various data in memory and manages the above data. The management server 5 is connected to the game medium lending device 20 through networks 100 and 120. The first line 120a and the second line 120b are installed inside the networks 100 and 120 and operate to transmit and receive game medium lend-out data and game data. The communication management controller carries out transmission of game medium lend-out data and game data through the second line 120b in parallel with the transmission of game medium lend-out data and game data through the first line 120a.

Description

CROSS-REFERENCE TO RELATED APPLICATIONS[0001]This application is based upon and claims a priority from the prior Japanese patent Application No. 2007-097664 filed on Apr. 3, 2007, the entire contents of which are incorporated herein by reference.BACKGROUND OF THE INVENTION[0002]1. Field of the Invention[0003]The present invention relates to a gaming facility management system suitable for a gaming facility in which gaming machines such as pachinko machines, slot machines and the like are installed.[0004]2. Description of the Related Art[0005]Conventionally, gaming machines, game medium lending devices, or card processing devices and the like are disposed in the gaming facility as described above. The gaming machines are disposed adjacent to one another so as to be tightly enclosed within a narrow area inside a block which will be referred to as a so-called bank. A game medium lending device is disposed between these gaming machines. The card processing devices handle various types o...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): A63F9/24
CPCG07F17/32G07F17/3223G07F17/3232
Inventor YOSHIOKA, KAZUEI
Owner UNIVERSAL ENTERTAINMENT CORP