Network game system

a network game and game system technology, applied in the field of network game systems, can solve the problems of difficult for beginners to make a good record, require a long period of time, and can only be used for semi-permanent play of athletes, so as to maintain the automatic progress of the game, suppress the total cost, and maintain the effect of automatic progress
US20080287196A1Inactive Publication Date: 2008-11-20SEGA CORP

Patent Information

Authority / Receiving Office
US · United States
Patent Type
Applications(United States)
Current Assignee / Owner
SEGA CORP
Publication Date
2008-11-20
Estimated Expiration
Not applicable · inactive patent

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Abstract

A network game system is provided in which players can play a considerable number of matches without spending a long period of time, and in which it is difficult for teams that are long left on a server without being logged in to maintain high ranking. In the network game system, the server performs processing of playing matches of PC teams automatically. Client computers each include means for organizing a PC team, and means for entering the PC team organized to the server. The server includes: means for storing the PC teams entered into storage means; means for updating team costs of the respective PC teams entered; means for resetting the team costs into initial values; and means for deleting athlete characters expired of athlete life.
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Description

BACKGROUND OF THE INVENTION

[0001] The invention relates to a network game system in which a large number of players (users) can join an online game from their client computers through communication network lines such as the Internet.

[0002] Conventionally, various types of network game systems have been provided in which players can join an online game through communication lines such as the Internet from their client computers on which client programs of the game systems are installed. In some of these network game systems, players collect and organize athlete characters or other characters into their teams as an owner or field manager of a soccer, baseball, or other sport team, and have matches against teams organized by other players or by the game server to enjoy the progress of the matches and the win-loss conclusions. The players can train and exercise the athlete characters of their own teams to improve various ability scores of each athlete character, and as a consequence, impr...

Claims

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