Gaming interruption and reconnection management
a technology of interruption and reconnection, applied in the field of game interruption and reconnection management, can solve problems such as intentional or unintentional interruption, and achieve the effect of reducing complexity and high robustness in game developmen
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[0029]In accordance with the inventive concept, interruption or abnormal termination of a player session during playing a game is handled by means of a reconnect function. The reconnect function is managed by storing the previous game configuration in the server database at the beginning of each game round. All user interactions and inputs that occur during the game round as well as the random numbers that were generated are stored in the server database. When a player session is terminated due to an interruption a reconnect voucher is created by the client gaming machine and output to the user. The voucher comprises a reconnect identity code used to identify the interrupted game and preferably also account balance information. The player can thereafter request a reconnect by inputting the voucher to the same or to another gaming machine. The game is initialised with the game session properties that were stored at the beginning of the round and retrieved from the database by means o...
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