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Gaming interruption and reconnection management

a technology of interruption and reconnection, applied in the field of game interruption and reconnection management, can solve problems such as intentional or unintentional interruption, and achieve the effect of reducing complexity and high robustness in game developmen

Inactive Publication Date: 2017-10-19
ARISTOCRAT TECH AUSTRALIA PTY LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

Enables secure and accurate game session reconstruction, preserving stakes and game states, improving system stability, reducing development complexity, and allowing players to resume games from any machine, thus enhancing player experience and operational efficiency.

Problems solved by technology

The interruption may be intentional or unintentional as a result of a player action, may be due to a system operation action in response to monitored parameters or due to gaming machine failure, data communications failure or other system failure.

Method used

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  • Gaming interruption and reconnection management
  • Gaming interruption and reconnection management
  • Gaming interruption and reconnection management

Examples

Experimental program
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Embodiment Construction

[0029]In accordance with the inventive concept, interruption or abnormal termination of a player session during playing a game is handled by means of a reconnect function. The reconnect function is managed by storing the previous game configuration in the server database at the beginning of each game round. All user interactions and inputs that occur during the game round as well as the random numbers that were generated are stored in the server database. When a player session is terminated due to an interruption a reconnect voucher is created by the client gaming machine and output to the user. The voucher comprises a reconnect identity code used to identify the interrupted game and preferably also account balance information. The player can thereafter request a reconnect by inputting the voucher to the same or to another gaming machine. The game is initialised with the game session properties that were stored at the beginning of the round and retrieved from the database by means o...

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PUM

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Abstract

A method, system and computer program product for managing interruption and reconnection of a game session in a computer based gaming system having a computerized gaming machine devised for executing a game and being communicatively connected to a remote data storage, wherein: the execution of a game comprises at least one instance of determining a set of associated game session data; an identity code is reserved for identification of each execution instance of a game; each determined set of associated game session data is associated with said identity code and stored in the remote data storage; and if an interruption occurs in the execution of a game, then the identity code for the current game execution instance is associated with a status indicator indicating that said game execution has been interrupted.

Description

RELATED APPLICATIONS[0001]The application is a continuation-in-part of application Ser. No. 12 / 433,615 filed Apr. 30, 2009, which is a continuation of application Ser. No. 11 / 719,059, which is the National Stage (filed on May 10, 2007) of International Application No. PCT / SE2005 / 01717 having an international filing date of Nov. 14, 2005, and claims priority to U.S. Provisional Patent Application No. 60 / 522,843 filed Nov. 12, 2004, all of which are incorporated herein by reference in their entirety.TECHNICAL FIELD[0002]The present invention relates in general to the management of interruption and reconnection of a computerized game of chance operated in a gaming system configured with a gaming machine connected to remote data storageBACKGROUND[0003]In computerized gaming, a game session can be interrupted for various reasons for example due to failure in electric power supply or data communications, machine error, operating error or intentional interruption by the player. In gaming, ...

Claims

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Application Information

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Patent Type & Authority Applications(United States)
IPC IPC(8): G07F17/32
CPCG07F17/32G07F17/3239
Inventor KNIBERG, HENRIKABRINK, ULFNILSSON, JENSVINCENT, PETERRIZOS, THOMASANDERSSON, HAKANOTTERLING, JANLARSSON, ULF
Owner ARISTOCRAT TECH AUSTRALIA PTY LTD