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Entertainment body-building machine

A fitness machine and machine platform technology, applied in the field of entertainment and fitness machines, can solve problems such as visual fatigue, dullness, and the impact on the vision of young people, and achieve the effects of exercising eyesight and judgment, improving physical strength, and avoiding visual fatigue

Inactive Publication Date: 2008-12-24
LIUZHOU LANHAI TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, common fitness machines adopt the method of making users exercise repeatedly according to the design pattern to achieve the purpose of exercise; in the process of continuous improvement, although there have been technical solutions accompanied by light and sound effects for stimulation, they are all based on the system. The trigger information set in , cannot realize human-computer interaction with the user, so it is still too boring
[0003] On the other hand, most of today's entertainment devices are directly controlled by the user, and the loading of the guide interface is basically realized by directly touching the sensing area of ​​the screen or by manipulating the game handle, which causes the player to mainly maintain a sitting posture during the game. Good for health; at the same time, direct touch or handle games force players to get close to the screen, which is easy to cause visual fatigue, especially for teenagers.
[0004] Therefore, be badly in need of a kind of body-building machine with human-computer interaction function, but do not have such technical scheme at present

Method used

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Examples

Experimental program
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Embodiment Construction

[0032] In order to realize the human-computer interaction function of the fitness machine, the invention provides an entertainment fitness machine, which combines fitness and electronic entertainment, and uses a processing and display device in the form of a computer to enable the user to realize human-computer interaction during the fitness process. , the following specific examples are used to describe.

[0033] see figure 1 , is a specific embodiment of an entertainment and fitness machine provided by the present invention, which includes an operation console 1 , a machine base 2 and a processing and display device 3 connected in sequence.

[0034] The entertainment and fitness machine also includes a throwing object (not shown in the figure), which can be an elastic ball, and can also adopt other shapes according to the entertainment content; for example, when the entertainment content is a combat class, a grenade , grenade-shaped elastic projectiles.

[0035] The proces...

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PUM

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Abstract

The present invention discloses an entertainment belt massager, and comprises an operation station, a station base and a processing displaying device, which are connected with each other in turn; the entertainment belt massager also comprises a throwing substance, wherein, the processing device is used for responding to a throwing signal that is produced by throwing the throwing substance to the throwing board and for displaying relevant introduction interface. With the entertainment belt massager of the present invention and through the controlling of the processing device such as the computer, the user can interact with the machine at a remote distance during the exercise process, so that the physical movement and the mental movement of the user can be integrated, thereby favoring the body health of the user and improving the physical power of the user; so that the user is far away from the displaying screen during the operation process, thereby preventing the visual fatigue, and favoring the training of the vision power and judgment ability of the user.

Description

technical field [0001] The invention relates to an entertainment fitness machine, in particular to an entertainment fitness machine which triggers a corresponding guidance interface by sensing the throwing position of a throwing object. Background technique [0002] At present, common fitness machines adopt the method of making users exercise repeatedly according to the design pattern to achieve the purpose of exercise; in the process of continuous improvement, although there have been technical solutions accompanied by light and sound effects for stimulation, they are all based on the system. The trigger information set in , cannot realize human-computer interaction with the user, so it is still too boring. [0003] On the other hand, most of today's entertainment devices are directly controlled by the user, and the loading of the guide interface is basically realized by directly touching the sensing area of ​​the screen or by manipulating the game handle, which causes the ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F9/02A63F13/00A63F13/23
Inventor 阳立云
Owner LIUZHOU LANHAI TECH
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