Method and system for producing large-scale groups in three-dimensional animation production process
A technology of 3D animation and generation method, which is applied in 3D image processing, image data processing, instruments, etc., can solve the problems of group targets and obstacle avoidance ability not enough to cope with complex scenes, and achieve no compatibility and data transition problem effect
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[0070] The present invention discloses a slightly more complex crowd simulation scheme, which absorbs part of the characteristics of massive, and based on crowdMaker's particle simulation scheme, improves and produces a cheap, easy-to-control crowd simulation method and plug-in that can meet slightly complex requirements.
[0071] This embodiment introduces the method of the present invention by taking the generation of a large-scale crowd as an example. The present invention can of course be used to generate groups of animals, water flow, vehicle flow and the like.
[0072] see figure 1 , the generation method of large-scale group in three-dimensional animation production of the present invention, described method comprises the following steps:
[0073] [Step A] First create a Nurbs plane with flattened uv, either manually or with a plug-in.
[0074] [Step B] Create a particle emitter on the plane and draw the generated area. If you click the play button at this time, you wi...
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