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Method and system for producing large-scale groups in three-dimensional animation production process

A technology of 3D animation and generation method, which is applied in 3D image processing, image data processing, instruments, etc., can solve the problems of group targets and obstacle avoidance ability not enough to cope with complex scenes, and achieve no compatibility and data transition problem effect

Inactive Publication Date: 2010-06-16
SHANGHAI HIPPO ANIMATION DESIGN INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

On the maya platform, crowdMaker is too simple, and the ability to avoid group targets and obstacles is not enough to cope with complex scenes

Method used

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  • Method and system for producing large-scale groups in three-dimensional animation production process

Examples

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Embodiment 1

[0070] The present invention discloses a slightly more complex crowd simulation scheme, which absorbs part of the characteristics of massive, and based on crowdMaker's particle simulation scheme, improves and produces a cheap, easy-to-control crowd simulation method and plug-in that can meet slightly complex requirements.

[0071] This embodiment introduces the method of the present invention by taking the generation of a large-scale crowd as an example. The present invention can of course be used to generate groups of animals, water flow, vehicle flow and the like.

[0072] see figure 1 , the generation method of large-scale group in three-dimensional animation production of the present invention, described method comprises the following steps:

[0073] [Step A] First create a Nurbs plane with flattened uv, either manually or with a plug-in.

[0074] [Step B] Create a particle emitter on the plane and draw the generated area. If you click the play button at this time, you wi...

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PUM

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Abstract

The invention discloses a method for producing large-scale groups in a three-dimensional animation production process, which comprises the following steps: A, creating a plane; B, creating a particle emitter on the plane, wherein the particle emitter is used for generating a plurality of particles and each particle represents an individual in the groups; C, drawing a generating area of the particles, wherein the particles appear in the area according to set parameters; D, drawing a path of the particles, wherein the particles move according to the set drawn path; E, repeating the steps B, C and D, and creating a plurality of groups of crowds on the plane created by the step A; and F, randomly substituting a loop animation of group movement with the particles and adjusting the parameters according to needs. The method for producing the large-scale groups in the three-dimensional animation production process can adjust the large-scale groups which are high in degree of realism and can deal with complicated scenes.

Description

technical field [0001] The invention belongs to the technical field of three-dimensional animation design, and relates to a method for producing three-dimensional animation, in particular to a method for generating large-scale groups in three-dimensional animation production; in addition, the present invention also relates to a system for generating large-scale groups in three-dimensional animation production . Background technique [0002] In the process of 3D film production, the solution for large-scale passerby group animation has always been complex and high-end, such as the ghost army in the Lord of the Rings trilogy, their behavior is realized through massive software simulation. On the common maya platform, there is only a crowdmaker plug-in based on particle expressions that makes some simple explorations in this area. [0003] For most production teams, massive is too high-end and complex and rarely has access to it. On the Maya platform, crowdMaker is too simple...

Claims

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Application Information

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IPC IPC(8): G06T15/70
Inventor 徐克
Owner SHANGHAI HIPPO ANIMATION DESIGN INC
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