System and method for generating physiological restriction of skeletal joints of cartoon characters
A technology for generating systems and skeletons, applied in animation production, image data processing, instruments, etc., can solve problems such as high cost, low output rate, and difficult setting, and achieve good results
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[0015] Such as figure 1 As shown, the system for implementing the skeletal joint constraint generation method of the present invention includes a skeletal animation production component, a skeletal animation screening component, a skeletal animation analysis component, and a skeletal joint constraint database. The functions and implementation methods of each part are described in detail below.
[0016] (1) The skeletal animation production component can use the existing software, which requires the production function of skeletal animation, such as 3ds max, maya, and then use the export plug-in to export the animation into a unified format. The working process of animation production software includes: start animation production → animation production completion → form a series of skeletal animation libraries composed of animations.
[0017] (2) The skeletal animation screening component has an interactive interface and a selected skeletal animation library. The interactive i...
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